News Liste Draconia
If you want to join the testing, right-click Draconia in your Steam library and go to "Properties > Betas > Beta Participation" and select "buildtest - public developer build branch".
You can only join the testing server "[US] Draconia - Test Server #1" while you are on the testing branch.
We are primarily looking for feedback on:
- The new character + camera movement (movement has not been reworked entirely, only the character camera which is movement based!)
- The new targeting system (Use "t" to target enemy AI)
- Render distances of level assets e.g., foliage, rocks, etc. (please include your video settings)
- Performance
However, if you notice anything else new in this patch that doesn’t feel right, feel free to mention it here.
Patch notes for this beta patch:
Added: New NPCs and story bits
Added: New daily quest
Added: Interactive level art
Added: Experimental collision check when turn offset is being applied to avoid wallhack
Added: New targeting system core c++ classes
Added: New major story location (currently inaccessible until the first world event is ready)
Added: Experimental LODs to larger level assets
Added: Upscaling methods
Updated: Made further performance improvements
Updated: to Unreal Engine 5.5.1
Updated: Several locations to be ready for more storyline implementation & the addition of first major world event
Updated: Interaction animations and default idle state of some already existing NPCs
Updated: Fae dragon egg description
Updated: First and second island
Updated: Newly installed game's default video settings will be set to low instead of epic (only if no config file found in AppData)
Updated: Misc. Settings got renamed To "Gameplay"
Updated: Reduced interaction trace size to avoid interaction through thin colliders, e.g.: landscape
Updated: Increased render distance of large level assets
Refactored: Camera system (part 1);
Fixed: Various code changes/errors/warnings caused by engine version switch
Fixed: Silent assert error caused by old and deprecated code usage in our gameplay system
Fixed: Simmatress missing its opacity
Removed: Old targeting components
Release:13.01.2022
Genre:
Massively Multiplayer Online
Entwickler:
Draconia Dev Team
Vertrieb:keine Infos
Engine:
Unreal Engine 4
Kopierschutz:keine Infos
Franchise:keine Infos
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