For further glimpses into the new animations, check out our social media pages or join our [url=https://discord.gg/draconiagame]Discord server[/url].
And, naturally, a new playable character wouldn't be complete without its own distinctive skin. Here's a sneak peek of the default skin for the Wyvern. [i]Please note: While this version of the Wyvern's head won't be available until we introduce the Character Creator 2.0, the skin itself will remain unchanged.[/i]
[u]Lindworm[/u]
The skin for our second 'legacy' character is complete and we are now focusing on finalizing its animation set.
[u]Eastern Dragon[/u]
We have made significant progress in modeling the new Eastern dragon. The scaly variant is now complete and we are currently working on its furred counterpart and all the customization options that come with them.
[u]AI[/u]
After a prolonged pause, we returned to working on our AI. We have started a rework using Unreal Engine's new state tree system, laying the foundation for future AI updates. In this patch you'll get a taste of the first revamped AI, featuring the crab characters scattered along the beaches of spawn island.
Although they are still a work in progress, these crabs will provide important feedback essential for advancing our wildlife AI.
[u]Level Design[/u]
In this patch, you'll immediately notice significant changes to various locations. We've revamped several areas that previously lacked appeal or were challenging for non-flyers to reach. Our goal was to make these spots more inviting and accessible, encouraging players to explore them more often.
The primary focus of these improvements lies in the southern region of the spawn island and the western section of the second island, known for its distinctive cliffs and spires. While the southern area is still undergoing extensive work, we hope you enjoy the changes we have made so far.
Alternatively, you can venture north to explore some of the new locations but we will leave those to uncover on your own. We hope you enjoy the updates and don't hesitate to leave some feedback if a spot is still difficult to get to so we can make changes early as we develop more areas!
[u]Other[/u]
Between all these ongoing development processes we are also doing optimization work which poses challenges, particularly as many of our species can access areas usually unreachable by non-flying characters. However we have made significant material and collision improvements using new experimental tech and we hope it will make further development and improvement of the game easier.
It is worth noting that some members of our community are running Draconia on hardware nearly a decade old. While these cases are exceptions, we aim to ensure compatibility with older devices even upon its completion. While we can't make guarantees, rest assured that we are constantly trying to make improvements wherever possible!
If you want to see more frequent news on upcoming game updates make sure to join us on [url=https://discord.gg/draconiagame]Discord[/url]!
Want to report a bug or want to know what other things we have on our to-do list visit our [url=https://trello.com/b/oWDzi6Pp/draconia-bug-report]Trello Board[/url]!