Hopefully the most important bugs are fixed now and we'll be able to create a small content update for the next patch.
General
- Network games would crash on creation if game name was too long
- Network lobby can now revert back to turn 0 (game setup)
- Network lobby now remembers pretender uploader perfectly
- Network lobby support for larger maps (now max 999 MB)
- Ranged weapons that were supposed to be used in melee too didn't always work
- Fix for flickering line at edge of map
- Map ritual arrows could sometimes be shown on the wrong plane
- Spell AI didn't take size/strength negates into account
- Teleport didn't work with mounts, fixed
- New launch options: --nowarnend, --warnend, --alwayswarn
- Performance improvement for army setup (t) and nation overview (F1)
- Send Lady Midday is now an assassination ritual
- Less trees & bushes on battlefield, especially with high growth
- Strands of Arcane Power message has a goto land if 1 new site was discovered
- Bukavac got more powerful
- Fix for bad vampire count from event
- Earth, Illearth and Ice elementals more powerful
- Many national summons are now more cost effective
- Performance improvement for AI thinking host phase
- Flames from the Sky and similar didn't work when cast by a besieged mage
- Divine Emperor could not gateway, fixed
- Dreamwild Demesne didn't work
- LA Pythium's ritual Epoteia didn't work
- Stat and typo fixes
Modding
- #range050, #range0, #melee50 didn't work
- #ammo can now use fatigue instead
- Scale values can now go from -5 to 5
- New item command: #notfornation
- New event commands: #req_month, #req_notcode, #req_enchtarget
- New event commands: #req_targsight, #req_targmanygems
- New event commands: #assfollower1-3, #assfollower1d3, #gemlosssmall, #gemlosslarge
- Spell modding: forcetransform
- Spell & weapon mod command: #speedmult
- Spell mod commands: #localglobal, #worldvisible, #globallook
- Nation mod commands: #viewallprov, #viewallbat