General
- Shadow on map move cost text
- Fixed bug that could result in the loss of a magic barding
- Removed duplicate dracolich pretenders
- Gale Gate didn't produce hurricanes correctly
- Can no longer trick bid mercs to drown in a sea
- Can now close merc screen by pressing 'b' again
- Local multiplayer game setup could crash if using a mounted pretender
- Undying bless and shroud of the battle saint no longer results in wrong HP
- Repelling with a fatigue weapon will now only deal fatigue damage
- Fix for false damage interacting with some other abilities
- Retreating units with mindless mounts didn't work, fixed
- Immortality and twiceborn effects now work on mercs as well
- Fix for 3d clipping glitch
- AI improved global enchantment usage
- Sunken lands can now receive underwater settlers a few months later
- Yearning chance was not saved when saving settings
- Fix for line deployment failing
- Spell AI better at evaluating life draining spells
- Protective force is now applied before armor is applied
- Fix for fort ritual not creating a fully intact fort
- Grand communion ability was missing on some heroes
- New random events
- Event, typo and stat fixes
Modding / Map Making
- Modded bardings supported
- Use ##varXXX## to print variables in event messages
- blessing #coldscale didn't work
- Modding #gemlongevity for gems that can last through multiple battles
- #cavenation 3 to start under a cave entrance
- New event commands: #req_minglobals, #req_maxglobals, #dispglobals