General
- Dominion and ascension graphs will no longer disappear if disciples are still alive
- Invisibility and true sight regarding sneaking didn't always work
- Teleport item/gems can now target besieged forts too
- Sneakers getting their move interrupted will now continue to sneak
- Commanders will now preach in a random order
- Don't get a 'disappeared in a puff of smoke' message if unit is in the void
- Wild Hunt and Kindly Ones are now proper assassination battles
- Fixed bug with 4+ heat/cold scales spreading incorrectly in summer/winter
- Connected or not updated better in network lobby games
- Game could crash bug when deleting an old connection, fixed
- New dire portent messages
- Dispelling a global now sends messages to all players
- AI item equip fixes
- Spell AI didn't not evaluate true sight properly
- Hosting performance improvement
- Rituals' cannot target mountains property didn't work
- Two new rare heroic abilities
- Support for no fog of war on random maps
- Fixed bug with sailing on maps without fog of war
- Now legal to move army into NAP-ed forces besieging your fort
- Fix for temporary path boosting + returning exploit
- It was possible to view unknown planes when choosing ritual target province
- Two new domcmd for server control: forcereqap, forcecattrn
- Forest of Avalon now increases magic scale by its intended +1 (was +2)
- Tweaked random cave layouts
- Fix for immortal uniques being duplicated when summoned while dead
- Larger click areas for squad tokens in army positioning screen
- Fix for "returned" commanders not showing up in F1 battle unit list
- XP for battle participation can now only be gained once per month
- Experience now grants +1 MR at 5 stars
- Experience now grants +1 HP for every star at 3+
- Fix for twiceborn and shapechanging not working properly
- Pressing 'j' for previous commander could select commnader mount
- Call of the drugvant calls more daevas
- Hurricane (and some storm events) cannot target caves
- Obfuscate bless was not shown among bless effects, fixed
- Throne of Creation turmoil scale +3 -> +1
- Ghoul Father mercenary couldn't command all his undead, fixed
- Ring of the False Prophet now gives morale bonus too
- Several heavy and medium cavalries cost too many resources, fixed
- Cambion Knights have their correct dismounted sprite
- Age fix for gygjas who lost nature magic
- Sprite fix for Dis
- Vanheim and Helheim hero sprite fixes
- Event fixes
- Stat and typo fixes
Modding / Map Making
- Can now add dire portent messages for globals. New commands: #portent, #cure
- Fix for one line & no header events incorrectly displaying a tag at the end
- New event command: #req_void
- Event #req_plane -2 didn't work, fixed
- Spell modding #onlyfriendlydst can now take 2 as argument too
- New item commands: #swimming, #...surv