Asphodel
- New sprites for manikins and carrion beasts
- New Asphodel pretenders: Mother Mandragora, Titan Mandragora, Worm Soul
- Carrion dragon now has a carrion vine attack that can infect targets with darkseeds
- Asphodel's ritual Grow Fortress has now become Carrion Fortress instead
- One third of sacred manikins will now be Carrion Furies
- New types of manikin chassis
- New magic items: Carrion Seed, Carrion Bow
- Some magic items are cheaper for Asphodel
- New spells: Sleep Vines, Vengeful Vines, Tangle Thicket
- New sacred: Black Minotaur
- Black Centaur get +1 berserk
- Sagittarian replaces vine bow with carrion bow that can infect target with darkseed
- Manikins start age fix
General
- Increased 3D performance (+25% FPS) for Windows-AMD (new AMD driver) and Mac
- Ind got cheaper temples as 'every mansion is a palace and every building is a temple'
- Heroism bless +50% -> +35% xp
- Awaken Forest now more expensive and only targets 50% of battlefield
- Spiritform beings are now immune to petrification
- Mossbody can no longer target spiritform beings
- Magic scale 4+ didn't give horror marks correctly
- Terrain changes now affects resources and can make people migrate
- Performance improvements for main map and research screens
- Performance improvements for large battles and turn generation
- Spell AI no longer casts sermon of courage on mindless targets
- No longer show regen icons that are incompatible with the monster type
- More possible errors printed to admin log for lobby games
- Keyboard shortcuts in scoregraphs (F2) were wrong
- Skeletal Legion affected caster too, fixed
- Liches now keep their age
- Master password wasn't always properly remembered during game setup
- Switching between lobby and local network could crash the game, fixed
- Independent priests could cast all type of banishments, fixed
- Icon for negative inspiration bonus
- Migrations now less likely to lead into wastes or swamps
- Weightlessness bless didn't affect combat speed
- Supply usage was sometimes wrong on 'y' screen
- More national summon rebalancing
- Awe from throne did not show up in bless info
- Keyboard shortcuts in alchemy didn't work properly
- Twiceborn no longer has any effect on most monster shapes
- Fix for twiceborn getting around uniqueness of some monsters
- Stat penalty from blindness wasn't shown correctly
- Blank config path could prevent game from starting, fixed
- Humanoid apes and dogs now leave corpses when they die
- Fix for simulacrum losing global enchantments when killed
- Fix for simulacrum creator getting unexpected afflictions
- Magic empowerment can now raise to max level 13
- Chain mail of displacement now gives actual displacement
- Income box was not shown when dominion was 0, fixed
- Dreams of R'lyeh did not give Dimensional Overload in battle
- Fixed possible memory corruption when two immortals returned on the same turn
- Memory leak during host fixed
- Rider's magic items never affected mounts that were commanders
- Last messages didn't work in very large games
- All Elemental Opposition rituals dispelled air, fixed
- Most immortality effects now take priority over Life after Dead
- Shinuyama had access to Caelum's national spell 'Call of the Drugvant', fixed
- Pretenders no longer lose passive bless when outside dominion
- Fix for incorrect retreat message mentioning fort
- Fixed incorrect 'cannot lead magic beings' error message
- Returning from the void can no longer put you inside a cave wall
- Returning from Inferno/Kokytos will now usually leads to a cave
- Fear and Dread no longer stacks with each other
- Mirror walk no longer castable by stationary commanders
- Fix for out of range dominion values in games with Dreamlands R'lyeh
- Throne settings were not loaded/saved with ctrl-l/ctrl-s
- Indep flags weren't flashing when choosing spell target province
- Larger background texture in network lobby
- Auto site searching now stops if inside a besieged fort
- Elemental royalties permanent elemental summons can now be boosted
- Fix for temporary spirit sight not working
- Stygian Paths didn't work for units following along
- Box selecting commanders/squads didn't always work properly
- Network lobby games now keeps time better
- F1 now shows sneaking commanders at the end
- Fix for divine emperor not being able to storm castle
- Farstrike ritual performance fix
- Farstrike rituals were not always fully anonymous
- The Missing Tune didn't work properly
- Earthquake's special effect in caves didn't work
- Random maps with edge start positions are now square shaped
- Stat & typo fixes
Modding
- Potential crash bug fix for mods using new sounds
- Fix for "too many sprites" error when using mods in textonly mode
- Button to disable all mods in mods menu
- Enabling mods from command line now requires both folder and modfile
- Fix for #godpathspell
- #remount event command didn't work
- #norange now takes a value 0-100
- #att now accepts values up to 100
- Bless scale req modding, #orderscale, #chaosscale, ...
- New site command: #look
- New event command: #healaff
- New monster/item commands: #clumsy, #powerofdeath, #fearofflood
- New monster/item commands: #falsesupply, #glamourmanip
- New monster commands: #godsite
- New event commands: #addgeo, #remgeo
- New item modding commands to create dancing weapons
- New weapon commands: #spiritformimmune, #illusionimmune, #false
- New weapon commands: #holyifhit, #killmagicifhit, #killdemonifhit
- New weapon commands: #fireifhit, #coldifhit, #shockifhit, #petrifyifhit
- New weapon commands: #aftercloud, #aftercloudarea, #poisonifdmg