HEROES
Flagellant
- Fixed an issue preventing Fester and Fester+ from being correctly affected by Blight amount/duration/RES Piercing buffs and debuffs
Jester
- Fixed an issue allowing Wanderer Finale and Finale+ to stress heal the Jester when killing a corpse
- Fixed an issue allowing Virtuoso Finale and Finale+ to stress heal the party when killing a corpse
Man-at-Arms
- Fixed an issue with Strategic Withdrawal not correctly providing Death's Door effects if the skill missed
- Made a small clarity fix in the tooltip for Vanguard Bellow+
Runaway
- Fixed an issue preventing Firefly and Firefly+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs
- Fixed an issue preventing Ransack and Ransack+ Combo Burn from being correctly affected by Burn amount/duration/RES Piercing buffs and debuffs
Vestal
- Adjustments have been made to improve some skill synergies and make certain effects more accessible
Wanderer
- Divine Grace HP threshold increased from 25% to 33%
- Divine Grace base healing value reduced from 25% to 20%
- Divine Grace+ now gains +10% CRIT chance at 3x Conviction in addition to the +10% healed
- Hand of Light launch ranks increased from 1 2 to 1 2 3
- Illumination and Illumination+ now inflict Daze
- Illumination and Illumination+ now have an innate 5% CRIT chance
- Illumination and Illumination+ can now consume CRIT tokens
- Mantra and Mantra+ can now be used from all ranks
- Mantra now benefits from Conviction
- Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
- Mantra now gains an additional +10% healed, for a total of 30%, at 3x Conviction
- Mantra+ heal bonus at 2x Conviction has been increased from +10% to +20%
- Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
Chaplain
- Path seal description has been updated
- Now has a 60% chance to receive an additional Conviction token when being CRIT
- Hand of Light DMG increased from 1-2 to 2-3 to match Wanderer
- Hand of Light+ DMG increased from 1-2 to 3-4 to match Wanderer
- Ministrations is now a Path skill
- Ministrations launch ranks changed from 3 4 to 1 2
- Mantra and Mantra+ cooldown increased from 1 to 2
- Mantra and Mantra+ no longer require that a target has Guard
- Mantra is now a self-target skill
- Mantra now benefits from Conviction
- Mantra now gains +10% healed, for a total of 20%, at 2x Conviction
- Mantra now heals 2 Stress at 3x Conviction
- Mantra+ base heal reduced from 15% to 10%
- Mantra+ heal bonus at 2x Conviction increased from +10% to +20%
- Mantra+ will additionally target any Heroes with Guard, applying Mantra effects at half strength to them
- Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
Confessor
- Updated Path Seal text to use “RES Piercing” language instead of “Chance”
- Updated Conviction token description to use “RES Piercing” language instead of “Chance”
- Hand of Light launch ranks changed from 1 2 to 2 3
- Hand of Light+ DMG increased from 1-2 to 2-3
- Judgement DMG slightly increased from 3-5 to 4-6
- Judgement+ DMG slightly increased from 4-7 to 5-8
- Judgement+ CRIT increased from 5% to 10%
- Judgement Weak tokens at 2x Conviction increased from 1 to 2
- Judgement now also inflicts Daze at 3x Conviction
- Judgement+ now also inflicts Stun at 3x Conviction
- Mantra and Mantra+ can now be used from all ranks
- Mantra and Mantra+ no longer interact with Consecrations
- Mantra and Mantra+ now target any Hero with a Negative token
- Mantra and Mantra+ cooldown increased from 0 to 3
- Mantra now benefits from Conviction
- Mantra now removes 2 Negative tokens at 2x Conviction
- Mantra now gains +10% healed, for a total of 20%, at 3x Conviction
- Mantra+ now removes 3 negative tokens at 2x Conviction
- Mantra+ now gains +15% healed, for a total of 25%, at 3x Conviction
- Mantra+ tooltip format corrected to be consistent with Divine Grace's Conviction presentation
Trinkets
- Icon of the Light: Changed +2 Regen Dealt while in Rank 4 to +1 Regen Dealt or +2 Regen Dealt when Flame is 100. Changed Melee Skills: -50% DMG to Gain When Crit: Flame -5 (66%).
- Profane Scroll: Reworked to +1-2 DMG, If Flame < 50: +30% Stun RES Piercing, Self: Ally Behind: Hand of Light Skill: Guard x2, Gain On Miss: +1 Stress (25%)
ENEMIES
Cultists
- Cardinal: Entropic Star launch ranks adjusted from 4 to 3 4; this increases its availability and, in most battlefield positions available to a size 2 monster, reduces the frequency of Hollow Vessel as a result
- Cardinal: Entropic Star now has a cooldown of 1
- Cardinal: Entropic Star now inflicts a weighted selection of either Blind, Weak, or Daze instead of a Vulnerable token
- Evangelist: Nocturne Commune now grants 1 Death Armor if the Evangelist is on Death’s Door
- Pillagers
- Hatchetman: Finishing Blow has been adjusted to provide value to the act of Guarding the skill's target
- Hatchetman: Finishing Blow DMG reduced from 6-7 to 3-5
- Hatchetman: Finishing Blow DMG increases by +100% if the target has Combo
LAIR BOSSES
Leviathan
- Breath of the Sea no longer removes a Dodge token from targets alongside its guaranteed hit
- Eyes of the Deep and Eye of the Deep no longer remove a Dodge token from targets alongside their guaranteed hit
FIXES
- Added localization for u06 Darkside update
- That said, the above Vestal Changes will mean some of the strings are now incorrect in other languages, we have sent these out to our loc partners.
- Added Traditional Chinese language support
- Fix transparent blood on Chirurgeon
- Fixed double combo icon in Tropaeum's tooltip
- Fixed an issue where tiles could be seen missing while starting a region
- Cruel Intent: Reworked to Combat Start: Blind x2, Gain on Crit: Blind x1, and Gain on Miss: +10% CRIT (1 Battle)
- Snap Judgment: Replaced If Last in Turn Order: Add 1 Negative Token with If Last in Turn Order: -6 SPD
- Handling of missing skills from old actor data not loading properly, resetting skill selection in this case.
- Remove profile save on run end to fix infinite candle glitch when kitting out during screen transition
- Only add missing combat skills when resolving invalid combat skills on load
- Solved an issue where inventory items were being overwritten by overflow items