- Updated Hunger of the Beast Clan item tooltips to provide better clarity on Escalation requirements
- Fixed flickering light issues with forest and valley kingdom inns
- Adjusted militia bark chances so that they don't bark 100% of the time
- Blocked "hapless defenders" narration from playing when garrisoning hero at camp
- Fix kingdom map fog jumping when cell is selected before zoom finishes
- Attempted fix for softlocks that occur at the Inn when embarking
- Fix to loosing heroes when transferring heroes to current cell and removing heroes from party in the same day
- Fix to inn bonus and kingdom event inn upgrades clearing when you have a manual siege
- Added a new feature to Hero Story Combat encounters. Now when failed players will have the opportunity to retry it once more before having to continue on
- Fixed Mucilage not able to gain the ordainment buff while in Act 5
- Fixed issue preventing Death from appearing in the Tundra
- Resistance kill contracts now provide baubles from their respective regions
- Lair, Creature Den, and Chirurgeon kill contracts now have increased relic rewards and removed bauble rewards
- Baubles have been removed from level 1 inn treasure loot pool
- Inn materials from level 2 inn treasures has been increased from 20 to 30
- Inn materials have been removed from the level 3 inn treasure loot pool
- Mastery trainer Inn upgrades to reduce cost of changing paths has been moved from advanced to basic
- Crimson Tick found at Kingdoms Academic's Studies now has a chance to drop alongside The Blood or The Wine rather than replacing them
- Fixed some warning label text getting clipped in physician screen
- Fixed anchoring and spacing between continue label and icon in kingdom travelogue
- Fixed overlapping text in Polish biome panel
- Fixed more move skills that don't have the move color correctly associated with it
- Fixed an issue with flickering lights on all ramshackle inns
- Fixed an issue where users were able to ignore Death's forced combat by retreating
- Fix to duplicate actors showing up in boss kill travelogue.
- Fixed camp cells not showing camp name after inn gets destroyed on Kingdoms map
- Fix to sieges from driving going straight to inn and lumping rewards into the wrong loot window
- Fix to block Inn Hero Replacement UI being activated during scene change to Embark which caused an error
- Fix for Death Stamps using the wrong locators for positioning
- Fix for palette loading errors when swapping characters at superhuman speeds
- Fix for Pass Day breaking when swapping overlay screens very quickly
- Possible fix for Click to Continue softlock
- Fix for returning to Main Menu from Kingdoms causing some issues
- Fix for a driving camera error that may have lead to a crash
- Fixed an issue with Abomination beast mode animations which also caused a softlock on death's door
- Fix for the Carrion Eater being able to mutate earlier than Escalation 2 in Kingdom.
- Fieldstone: Turn End Stress reduced from +2 to +1
- Updated Pip Highlighting Logic on Character Sheets and Crossroads UI to more accurately display enemy targeting and hero position preference based on skill selection
- Added Black Light Lantern to Kingdoms inn shop table after visiting the Catacombs
- Added correct tag to the Meat Post to prevent insta-kill effects from being applied
- Fix for Purple Screen softlock
- Large Optimization pass
- We also added new achievements and fixed It's Complicated achievement not calculating correct (it now correctly checks for 8 unique heroes involved in relationships and not 8 active relationships)
- Alpha Rot Claw: fixed an issue with it having skills that will never be revealed in the Academic View
- Alpha Rot Claw: fixed an issue with Thundering Hooves applying Taunt to the target
- Confession 5 Boss - [spoiler]Fixed an issue with the Abomination's Spectre not properly clearing if the Abomination was slain[/spoiler]
INHUMAN BONDAGE DLC
Abomination
- Fixed the color of the stress heal on the Unchained's version of Transform / Transform+ to match other stress heals