Important Note on this Coming_in_Hot Release:
We encourage players who want to help test these changes and provide feedback to switch to the "coming_in_hot" beta branch . Your save will carry over when you switch to that branch.
IMPORTANT: Once you switch your branch you MUST stay there until we push the update to the retail branch for everyone. Due to the nature of these changes, if you attempt to switch back to the retail branch too early you will be unable to start or continue a new expedition. We always recommend making a backup of your save file!
Patch Notes
Highwayman
Wanderer
- Double Cross and Double Cross+ now ignore Block
- Double Cross and Double Cross+ no longer apply Vulnerable
- Double Cross and Double Cross+ now clear all Block and Block+ on the target
- Double Cross+ now prevents the target from gaining Block and Block+ for 2 rounds
- Fixed an issue with Wanderer Double Cross+ not having the correct CRIT chance of 10%
- Take Aim cooldown decreased from 3 to 2
- Take Aim now CRIT reduced from 2 to 1
- Take Aim now removes all Blind when unmastered as well
- Wicked Slice+ Execution reduced from 2 to 1
Rogue
- Duelist's Advance+ Riposte reduced from 3 to 2
- Duelist's Advance+ now grants 1 Block+ instead of 2 Block
- Take Aim now grants the Riposte-per-Round effect instead of Riposte DMG buff when unmastered; mastered version is unchanged
- Wicked Slice+ no longer applies Combo on hit
- Wicked Slice+ Execution increased from 1 to 2
Sharpshot
- Double Tap and Double Tap+ can no longer target corpses with the first shot, making the targeting restrictions on both shots now the same
- Fixed an issue with Double Tap and Double Tap+ behaving incorrectly with extra actions from sources such as Encore
Yellowhand
- Highway Robbery and Highway Robbery+ no longer reduce the target's Debuff RES
- Highway Robbery+ no longer increases the Highwayman's Debuff RES
- Highway Robbery and Highway Robbery+ now applies -10% Bleed/Blight/Burn RES for 3 turns
- Highway Robbery+ now grants the Highwayman +10% Bleed/Blight/Burn RES for 3 turns
- Wicked Slice and Wicked Slice+ have been reworked to better facilitate Yellowhand's role as offensive support
- Wicked Slice and Wicked Slice+ launch ranks increased from 1 2 to 1 2 3
- Wicked Slice DMG reduced from 4-7 to 4-6
- Wicked Slice+ DMG reduced from 5-9 to 5-8
- Wicked Slice and Wicked Slice+ now have a 33% chance to apply Combo
- Wicked Slice+ has a 100% chance to apply Combo on CRIT
- Wicked Slice+ no longer ignores Block when the target has Bleed
FIXES
- Added localization for this update for all remaining supported languages