This hotfix implements several changes that improves loot progression while still maintaining the progress we’ve made in lowering the PvP gear gap and the reduction of matchmaking pools for better quality matches. We have updated the damage and armor attributes so that there is concrete improvement as you move up the rarity grades. We have also updated the random modifier system with the removal of the most unpopular rolls, greatly improving the link between the number of rolls and the quality of the item. Finally, we have made several balance changes to bring the barbarian and long-range weapons down a notch. We will continue to monitor these changes to ensure that PvP feels fair across a wide range of gearscore while making loot feel rewarding. We apologize for the huge shock last week, but it was a necessary step for us to really whittle down the longstanding issues we’ve faced regarding PvP gear gap and matchmaking. We believe these changes now build a groundwork for a healthier future that can support both established and new players. Thank you for your understanding and see you in the dungeons!
IRONMACE
Changes:
- Fixed an issue where Demon's Glee's magic weapon damage was set incorrectly.
- Barbarian's Rage physical damage reduction penalty changed from -15% → -25%.
- Barbarian's Two-Hander armor penetration bonus changed from 15% → 5%.
- PDR/MDR maximum cap changed from 75% → 65%.
- Removed infrequently used random modifiers.
- Changed all equipment to have slight differences depending on rarity.
- Slightly reduces the damage of all weapons.
- Bardiche is no longer an axe type weapon.
- Crossbow's armor penetration changed from 30% → 20%.
- Crossbow’s equipping time increased from 2s → 3s.
- Windlass Crossbow's armor penetration changed from 40% → 30%.
- Windlass Crossbow's equipping time increased from 3s → 5s.