This week’s hotfix comes a little early due to issues with the Adventurer Rank system. At the start of this season, we had decided we wanted to try and make the Leaderboards more “skill-based” and remove some of the more random aspects of the system, such as the management of your inventory with trinkets and found gear. We wanted to have adventurers focus more on actions within the dungeons such as killing monsters and interacting with dungeon elements.
When we launched the leaderboards earlier this month, we accidentally launched with the system half implemented, only removing the found gear score. We saw that players were advancing more quickly than we intended and scrambled to remove the AP for treasure with the last hotfix. Based on player feedback, we quickly realized that forcing players to min-max every second and grind nonstop “perfect” runs diminished the thrill of the game. In light of this, we have decided to revert to the original system from the previous season where both found gear and treasure give AP. We believe the original system gives more control back to the adventurer on how they can accrue their AP.
We have not given up on building a more skill centered leaderboard for the future. We plan on focusing our attention on developing such a leaderboard with the upcoming Arena system. We thank you for your patience and understanding with our recent changes to such an important system. Thank you and see you in the dungeons!
IRONMACE
Changes:
- Fixed several issues that caused server crashes.
- Fixed an issue where the stats of equipment that became unrestricted by certain Perks were not applied properly.
- Fixed an issue of not being able to jump when casting Shafeshift.
- Fixed an issue where the remaining time was not displayed properly on the UI icon when a buff/debuff stack was deducted.
- Fixed an issue where the primary attributes of several Druid items were set incorrectly.
- Fixed an issue where Druids could not equip the Cyclops Vision, Troll's Bane, and Silver Crafted Flanged Mace weapons.
- Fixed an issue where some silver crafted daggers would not give the proper armor penetration attributes.
- Fixed an issue where Frost Wyverns could accidentally drop artifacts that should only be available from other bosses.
- Fighter’s Sprint skill has been changed to receive 3 stacks of Momentum upon initiation, granting 15 additional move speed per stack. Loses 1 stack every 2 seconds.
- Barbarian’s Rage physical damage reduction penalty reduced from -20% → -15%.
- Wizard's Staff Mastery magic weapon damage improved from 1 → 2.
- Wizard's Magic Missile damage per projectile improved from 9 → 10.
- Warlock's Dark Reflection attribute bonus ratio changed from 50% → 75%
- Warlock’s Soul Collector can only collect a maximum of 10 → 5 Darkness Shards.
- Warlock's Soul Collector can no longer obtain Darkness Shards from targets that do not give experience.
- Warlock's Darkness Shard dark magic bonus changed from 10% → 20% per stack.
- Warlock's Torture Mastery spell cost multiplier changed from 2 → 3.
- Warlock's Demon Form +5 weapon damage bonus has been removed.
- Warlock's Demon Form health cost per second changed from 1.5% → 3%
- Warlock’s Demon Form bonus changed from 50 armor rating, 50 magic resistance to 30 armor rating, 30 magic resistance.
- Warlock's Life Drain attribute bonus ratio changed from 100% → 75%.
- The goal of the Treasurer's 'Golden Entry' quest has been changed from interacting with the golden door to collecting 2 Golden Keys(Handled).
- Treasure and equipment items again award AP points. We tested this out for a while, but realized that dealing with all the map's monsters and clearing out chests was less fun than managing inventory resources and decided to revert to the older system. We will work on offering a more skill-based leaderboard system in the future with the upcoming Arena system.