This hotfix addresses several high priority issues as we begin tuning the Sorcerer and the Continuous Matchmaking features. We have scaled back the power of Sorcerer spells and perks that were too excessive. The update also fixes a setting with the Continuous Matchmaking that allowed players to spawn too closely to other players and monsters upon loading into the dungeons. Now that that issue is fixed, we will continue to monitor our logs and will adjust various factors such as the cutoff time for when new players can enter a session and number of players per floor. Please note that the values for these settings were set aggressively for the initial iteration so we could gauge the extremes. We’d also like to clarify that going down a level does NOT transfer you to a higher gear score session. The gear score of your initial dungeon will always determines the matchmaking pool until you exit that dungeon series. We encourage looting and trying to gain a gear score advantage on the upper floors as we believe there should always be a risk/reward consideration on when you go down a floor. We thank you for your patience and we’ll see you in the dungeons!
Changes:
- Fixed an issue where EA Season #4 rewards might not be paid out properly.
- Fixed an issue where clicking the DLC purchase button in the Epic Games client could lead to an incorrect link.
- Fixed an issue where only some characters could not log in.
- Fixed an issue where the game could end abnormally after setting the audio device.
- Fixed an issue where users with different gear score gaps could enter the same dungeon in the High Roller Dungeon.
- Fixed an issue where you could attempt Shield Slam without equipping a shield.
- Fixed an issue where the Sorcerer could not appear properly on the Karma page.
- Fixed an issue where there could be a slight delay when a Sorcerer casts a spell with bare hands.
- Fixed an issue where magic could be used while moving when using a magic weapon after equipping the Sorcerer's Apex of Sorcery.
- Fixed an issue where the Lightning Storm spell could be intermittently cancelled.
- Fixed an issue where sound could be heard throughout the map when using the Sorcerer's Electric Dash.
- Fixed an issue where the Sorcerer's Flamethrower spell effect could remain even after finishing using it.
- Fixed an issue where the effect size of Sorcerer's Water Bolt could look different than intended.
- Fixed an issue where the function could be paralyzed when equipping the Sorcerer's Time Distortion and firing a barrage of spells.
- Fixed an issue where spells such as Sorcerer’s Elemental Bolt could be fired from behind and hit allies behind them.
- Fixed an issue where the collider of Sorcerer's Fire Arrow, Ice Spear, and Flamefrost Spear was abnormally large.
- Fixed an issue where the stealth effect could persist even when using magic.
- Fixed an issue where monsters positioned at player spawn locations could kill players who had joined the session.
- Fixed an issue where you could spawn in the same location as other users.
- Fixed an issue where walls and doors in random dungeon maps could not be properly synchronized.
- Fixed an issue that could cause matching to fail intermittently.
- Fixed an issue where delay motion did not appear during the Troll's attack pattern.
- Fixed an issue where sounds could sound strange inside dungeons.
- Cleric's Locust Swarm attribute bonus ratio changed from 0% → 50%.
- Sorcerer's Vigor changed from 9 → 10, Agility changed from 11 → 10.
- Sorcerer's Apex of Sorcery magical damage bonus changed from 100% → 25% and spell casting speed bonus changed from 100% → 25%.
- Sorcerer's Time Distortion cooldown time increase changed from 5x → 4x.
- Sorcerer's Lightning Storm channeling duration changed from 8 → 5, area radius changed from 250 → 175, and damage changed from 15 → 10.
- Sorcerer's Electric Dash area radius changed from 100 → 80.
- The visual effect when the Sorcerer’s Thorn of Earth disappear has been changed.
- Improved Crystal Sword animations.