This hotfix makes some adjustments to the Continuous Match Making system and the Dark Swarm settings to tweak the tempo of the dungeons. We’ve also made adjustments to the Fog of War by doubling the view size and testing its inclusion in the HR dungeons.
All MMR ratings have now been reset to test the new MMR formula along with MMR range restrictions for teams. The MMR difference between the highest and the lowest member in a party can no longer exceed 390 MMR. To encourage more people to test the new Arena MMR system we’ve removed the item loss penalties for losing an Arena match, meaning you will no longer lose your items upon a loss. We have also updated the Arena map pool for this test season.
We also intend to hold a special Arena event for the final week of this season after Arena Test Season #3, as an end of season event. During this event, we will remove the Legendary item limit, allowing participants to bring in their unique and artifact items. Thank you and see you in the dungeons!
IRONMACE
Bugfixes:
- Fixed an issue where using certain spells after transforming with the Warlock’s Blood Pact could leave lingering effects on the hands.
- Fixed an issue where the cooldown reduction after resting with the Sorcerer’s spells might not synchronize properly with the spell selection UI.
- Fixed an issue where using a spell in an invalid location while having Sorcerer’s Mana Flow equipped would not activate the spell correctly but still accumulate Mana Flow stacks.
- Fixed an issue where the visual effects of Sorcerer’s spells did not align correctly with the hand position when casting barehanded.
- Fixed an issue where Dreamfire healing did not scale properly with number of targets hit.
- Fixed an issue where Aegis’s Spell Reflection effect might not display surrounding visual effects when activated.
- Fixed an issue where Warlock’s Summon Hydra could block the Ghost King’s movement during certain attack patterns in Inferno.
- Fixed an issue where some of Banshee’s attack patterns could change in frequency based on the number of surviving players in the boss room.
- Fixed an issue where the Goblin Mage’s attack effects could remain spinning in the air indefinitely.
- Fixed an issue where the acid spit effect from the Giant Worm might not display correctly when hitting the ground.
- Fixed an issue where Wendigo’s attacks could not hit players in specific locations within the Ice Abyss Dividing Hill module.
- Fixed an issue where Ice Giant Spider placements in the Ice Abyss Dividing Hill module could be incorrect.
- Fixed an issue where casting spells while touching walls in certain Ice Cavern modules might not cause hand-wall collision.
- Fixed an issue where a hidden lever in the Ice Abyss Dividing Hill module could be interacted with without breaking the ice.
- Fixed an issue where an Escape Portal might not spawn in the Ice Abyss Wyvern Lair module.
- Fixed an issue where the High-Roller Crypt Fishing Grounds module had no exit, preventing movement to other modules.
- Fixed an issue where the Skeleton Champion placed in the Center Bridge module could not pass through a specific iron gate.
- Fixed an issue where players could get stuck when standing on the Roaster in the Inferno Bloody Falls module.
- Fixed an issue where monsters could get stuck in the Roaster in the Inferno Demon Throne module.
- Fixed an issue where items could drop to the ground without a notification message or sound when canceling an equip interaction with no available inventory space.
- Fixed an issue where unintended trail effects could appear on certain throwable items.
- Fixed an issue where the poison cloud created by Stinky Stick would not cause damage if the Stinky Stick was unequipped.
- Fixed an issue where players and monsters could take damage from poison clouds created by others even while holding the Stinky Stick.
- Fixed an issue where a corpse could sometimes appear to be missing after force-quitting the game and reconnecting after death.
- Fixed an issue where doors within the same module might not display correctly depending on distance due to LOD (Level of Detail).
- Fixed an issue where the interaction outline for certain items might not be visible.
- Fixed an issue where some items could still appear in the inventory after being set using Squire: My Gear Sets.
- Fixed an issue where pressing Enter after selecting a server could result in a different, unselected server being chosen.
- Fixed an issue where completing a quest with a random reward while having no inventory space could display a toast message instead of a popup.
- Fixed an issue where the Merchant’s message could change to the completed message even if the random quest reward could not be claimed due to insufficient inventory space.
- Fixed an issue where searching for an item in the Marketplace could display the maximum page count based on the first searched item rather than the actual maximum pages.
- Fixed an issue where deleted characters might not display correctly in Arena Recent Match.
- Fixed an issue where pressing Enter in the email input field while logging into Blacksmith could trigger an error message.
- Fixed an issue where outdated game files could be launched without an update.
Balance Changes:
Fighter
- Breakthrough duration changed from 12 seconds to 8 seconds.
Cleric
- Divine Protection duration changed from 4 to 6 seconds.
Druid
- Lifebloom Aura healing amount changed from 2 to 1.
- Orb of Nature's spell count changed from 5 to 4.
- Barkskin Armor's spell count changed from 5 to 4,
- Barkskin Armor's casting time changed from 1 to 0.75 seconds.
- Entangling Vines's spell count changed from 3 to 2.
- Entangling Vines's duration changed from 6 to 3 seconds.
- Entangling Vines now takes 0.75 seconds to activate after casting.
- Thorn Barrier's spell count changed from 3 to 2.
- Thorn Barrier's duration changed from 8 to 4 seconds.
- Restore's spell tier changed from 5 to 3.
- Restore's casting time changed from 1.75 to 1.5 seconds.
Sorcerer
- The cooldown time of all spells has been changed from 3 * tier to 4 * tier.
- Time Distortion's spell cast time reduction has been changed from 100% to 75%, and its cooldown increase has been changed from 4x to 3x.
- Fire Arrow's spell casting time has been changed from 1.5 seconds to 1 second.
- Water Bolt's spell casting time has been changed from 1.5 seconds to 1 second.
- Stone Skin's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Windblast's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Flamestrike's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Ice Spear's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Glaciate's spell casting time has been changed from 1.5 seconds to 0.75 second.
- Eruption's spell casting time has been changed from 1.75 seconds to 1.25 second.
- Lightning Bolt's spell casting time has been changed from 1.75 seconds to 1 second.
- Fire Orb's spell casting time has been changed from 2 seconds to 1.25 second.
- Vortex's spell casting time has been changed from 2 seconds to 0.75 second.
- Levitation's spell casting time has been changed from 1.5 seconds to 0.75 second and teir changed from 5 to 4.
- Lightning Sphere's spell casting time has been changed from 2 seconds to 1.25 second and teir changed from 5 to 4.
- Summon Earth Elemental's spell casting time has been changed from 2 seconds to 1 second and teir changed from 6 to 5.
- Icebound also increases cooldown reduction by 50% while in ice.
Game Updates:
- EA Season #5 Adventure Rank Reward revealed.
- EA Season #5 Religion and Adventure Rank will end on April 3rd.
- Defeat in the arena will no longer result in losing items, regardless of their status.
- Arena Test Season 3 will run from March 21st to March 31st.
- Non-Seasonal Arena will run from March 31st to April 7th. In Non-Seasonal Arena, you will not lose equipment upon defeat, and there will be no equipment grade restrictions.
- Several new Arena modules added.
- Improvements to some Arena modules.
- Arena Recent Matches UI improvements.
- Arena item policy changes have been made with improvements to UI guidance.
- Arena party score restriction: If the MMR difference between the highest and lowest player in a party is 390 or more, matchmaking will not occur. (This value may be adjusted in real-time.)
- Arena MMR calculation method updated: From now on, the MMR will only consider the opponent's average score and the player's score, without being affected by their team’s score.
- Warlock's Bolt of Darkness spell effect improved.
- Cleric’s Locust Swarm effect improved.
- Druid’s Dreamwalk now activates with Dark Swarm.
- Equipment with Magic Resistance has been updated: added dual base stats to some items, and reduced Magic Resistance by 30%
- Added Magical Damage Weakness/Strength data for monsters, monsters may now have a weakness or resistance to a particular element.
- Adjusted monster spawn density in Ice Cavern.
- Changed monster spawn quantities in some Inferno modules.
- Adjusted the number of Golden Chests placed in Inferno.
- General environmental improvements made to the entire map for better gameplay.
- Now, Fog of War has returned to HR dungeons as well.
- Expanded the fog-clearing range in the Fog of War (FoW).
- Changed display brightness method to fix issues where the game’s saturation could be lowered and UI brightness could be increased.