The biggest change is that we’ve added a new challenge at the end of the story demo - can you beat the new boss? Other things improved since last time:
- Improved terrain and vegetation in Riveredge (wilderness)
- Enabled passive skills on beast mastery
- Added 3 beast mastery trees (Houndra, panteliz, roker) with 10 skills in each (both passive and active)
- Improved UI beast mastery (not final)
- Improved UI health bar (not final)
- Improved balancing (energy cost, damage, health, attributes)
- Improved AI combat behaviour (positioning and targeting)
- Added more items and item modifiers
- Modified some item drops (creature ranged)
- Changed amount of XP gained in story (to increase level progression)
- Made certain dialogues optional
- Increased the number of enemies in the first zone/wilderness (Riveredge)
- Modified some tutorials
- Changed jump length for humans (shorter) & certain beasts (longer)
- Fixed jump obstacles in cave passage (Riveredge) so only beasts can jump over (Panteliz or Houndra).
- and of course fixing a lot of bugs and other small stuff…
Hope you have fun, let us know what you think!