Greetings, Shifters! ✊
August is coming to an end, but it's not yet over for us! After showing Coridden at Gamescom in Germany, we're sending it off to the US for PAX West!
https://steamcommunity.com/games/1656930/announcements/detail/4255424837726846472
But that's not all! We're lucky to participate in this year's indie event at the venue — The MIX!
We've also got some updates rolling in, and we can't wait to share them with you! Our recent playtesting session was a success, and your feedback has been invaluable! We've been busy fixing bugs based on it, and working on completing the game's areas, environments, texts, and translations—it's all slowly coming together ????
To ramp up both challenge and fun, we decided to try out some changes to skills, items, and gameplay elements. Here's a peek at what's new:
????️ New Defence Stat for Armours
Armours (including beast forms) will now have a Defence stat. Defence is compared to the Level of the attacker. If you have a high defence, it will decrease incoming damage. Having a low defence compared to attacker level might lead to more damage taken.
We wanted to include this stat as something that every armour can provide to protect you better, even if that armour doesn't have damage resistance or reduction. This allows for more varied armours, such as an armour providing more ability power or energy regeneration instead of just protection.
???? Wound Healing
Selected armours will now have a Wound Healing stat, allowing players to regenerate health while outside of combat.
???? Adjusted Death Penalties
Players will now lose money upon death, and the time required to revive an ally has increased slightly from 1 second to 2 seconds, adding a touch more challenge.
???? Economy Adjustments
We've reduced the overall money drops from enemies to make a more balanced in-game economy. We hope that as a result, completing quests will feel more rewarding and crucial to progression.
⚖️ Weapon Damage Balancing
We've adjusted both ranged and melee weapon damages to maintain a consistent challenge throughout the game.
???? Beast Form Items Drop Rate
We've increased the drop chance for beast form items.
????️ Expanded Inventory
We've added more inventory space, allowing players to carry more of their hard-earned loot.
⬆️ Enhanced Damage Resistance for Enemies
Enemies' damage resistances will now scale with higher difficulty levels and with more players in multiplayer mode. This change encourages varied playstyles and strategic builds among players tackling tougher challenges together.
???? Improved Item Comparison and Stats Display
????Damage is now compared directly, regardless of damage type, helping players make quicker, more informed decisions.
???? If an item has more than one damage type, a total damage value will be displayed alongside a breakdown of each damage type's contribution.
????We've reorganized item stat displays to highlight the most important stats at the top, followed by a clear break before the rest, to streamline the comparison process.
We want to make the game exciting and fun for you every step of the way! Your feedback means the world to us and helps us create this adventure together. Thanks for sticking with us, and keep an eye out for more updates as we keep building and improving ❤️
Follow us on Twitter/X, Instagram and join our Discord to stay in touch ????
Until next time!
/Aftnareld Team
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???? Add to Wishlist
https://store.steampowered.com/app/1656930/Coridden/
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