It’s summer time for us, meaning that we are taking a bit more time to actually go outside and get some sunshine to recharge our batteries, but the game is nevertheless progressing!
In this update we wanted to start by sharing some new VFX and types of Creature Ranged Items. There are now a total of 5 different types of ranged items: Breath, Shot, Spit, Blast and Beam. Each type can be one of the three elements: heat, chemical or electric. Here are some GIFs showing a selection (we're still working on implementing the Beam variant correctly, but it will be ready very soon):
Fire Spit
Electric Shot
Poison Breath
Poison Blast
Electric Breath
Our work on the main story and areas is steadily progressing. We’ve also been working on improving enemy behaviours as well as starting to add a new type - robotic enemies.
Lastly we want to mention that we’ve started implementing our “Alterants” system - you will be able to find Alterants with different kinds of bonuses that can be inserted into your equipments to improve them (similar to “socketing” in other action RPGs). This will give another fun layer to the itemization and more freedom to customize your character gear!
As usual, we’d love to hear your thoughts, let us know here or in our Discord!
Our latest demo changes:
- Improved sound system and some sound effects
- Restructured beginning of story demo a bit to lead players to next area quicker
- Changed so you don’t have to replay part before boss appears every time you retry
- Attributes are no longer placed automatically, players have full control to place them however they want
- Modified some cooldowns on active skills (shorter)
- Modified some skills to provide better healing possibilities for all classes
- Improved some enemy animations and behaviors
- Implemented new “see-through” shader