Greetings, Shifters! ✊????
In Coridden, we wanted the combat system to not only test players' reflexes and fast decision-making, but also to encourage communication and collaboration among team members. The different items and abilities can make the battle better or worse, depending on what kind of enemy they face and how fast they react.
Here are four aspects we kept in mind to create the combat challenging in Coridden:
???? Reacting
responding to threats, taking actions, and controlling your character;
???? Targeting
analyzing enemies, planning out take-down order, using the right tools;
???? Managing energy (a resource to perform attacks and certain skills)
balancing defense vs attack, risk vs safety;
???? Playing as a team
talking to each other to eliminate the right targets, managing energy and targets between players, helping each other in need, making use of everyone's strengths & tools, compensating for each other's weaknesses.
During combat, players can use melee and ranged attacks depending on their equipment, and choose between light (faster) or charged (slower, but more powerful) attacks. Charged attacks are extra useful when the enemy is blocking attacks or has a lot of damage reduction!
There are several ways for players to avoid attacks or create some distance between them and their enemies, such as dodge, jump or sprint. Dodging makes you invincible against most attacks for a short while, and doesn't cover as much distance to keep you in close proximity for counter-attacks. By jumping you can avoid attacks that travel along the ground, and it also opens up for airborne attacks.
Players can change their form at will to use skills available to either their human or beast forms. Every attack and active skills costs energy, so switching between forms is essential to keep dealing damage!
A teammate in a beast form, or a conjure, can be mounted. Attacks from enemies won't hurt the human riding, only the beast will take damage. If the player in beast form loses consciousness or gets hit by certain attacks, the riding player will be knocked off. Some skills let the rider and the mounted player to interact in special ways, while some of the passive abilities can give extra benefits while riding or being ridden.
Some creatures can grab or hold onto enemies by either attacking them with a powerful attack or by running into them quickly. Sometimes an enemy can dodge or block a grab attempt, though. It's easier to grab enemies who've just been hit, are staggered and hurt. Other players can also attack the enemy that has been grabbed, both from the ground and while riding.
We hope the style of combat in Coridden got you excited! Remember that you can now play the DEMO on Steam!
Until next time!
/Aftnareld Team
???? Media about us:
Rock Paper Shotgun
IGN
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https://store.steampowered.com/app/1656930/Coridden/
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https://store.steampowered.com/news/app/1656930/view/4048241501912048118