Greetings, Shifters! ✊????
Following the successful Kickstarter campaign, we've hit the ground running, already implementing the stretch goals that were reached. March has been a particularly productive month for us, with significant progress made in many areas of our project ????
One of the key areas we've been focusing on is the development of Alterants and the Forge. We added basic support for the stretch goal "Alterant Sequences", and are now updating all Alterants to give them names and more set stats to make it easier to recognize them. The Forge has also seen some improvements. Players will now be able to access all items there, even those stored in their stash. Additionally, we've introduced a preview feature that displays item name, level, alternate spaces, and eventual alternate names + alternate sequence name when standing over items on the ground.
Another stretch goal we've successfully implemented is the Custom class. This new feature gives players the freedom to select one of the 12 skill tabs each time they reach the required level to unlock a new tab. Basically, you will be able to mix and match any 3 skill tabs you like ????
We've also been hard at work optimizing the effect system. While this has required us to redo some effects, it will ultimately help to reduce lag spikes in the long run. We're also continuing to add and polish skills. For instance, we've introduced a new skill for the Guardian class: Rally Flag. This ability damages enemies around it upon landing and then acts as a buff zone for you and your allies.
Lastly, we're proud to announce that our game, Coridden, was showcased during PAX East in Boston. This was a fantastic opportunity for us to share our work with a wider audience and receive valuable feedback ????
Follow us on Twitter/X, Instagram and join our Discord to stay in touch ????
Until next time,
/Coridden Team
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