The visual design of the interface has been changed at every point in the game.
The part where Bergüzar's apartment is located (2nd floor) has been made more full.
The effect on the screen when we were poisoned was softened.
In the room in the palace, the map design was redone.
Fixed lighting for all fitra maps.
The visual appearance of attribute icons has changed.
The counter interface when we are in prison has been updated.
The innkeeper at the main dock Inn was handed a glass.
Death screen UI Updated.
Incomplete translations in languages other than Turkish have been corrected.
The minimap has been removed from all fitras.
The mini visuals on the doors of some fitras were missing, visuals were added.
Map image of the library has been added.
The background of the difficulty screen was designed.
Global illumination was no longer working, causing too much FPS loss.
The cutscene from the Woodmans encounter with the Derbents was reconstructed.
Updated the notification interface indicating that multiple tasks have been added.
A tutorial and hint about the time slowing feature, one of the functions of the Compass, has been added to the game.
The voice of Kai in the realm of the dead has been removed.
Some unnecessary forced cutscenes in the Captain's fitra have been removed.
Derviş's look was changed.
After meeting the elders for the first time, we were asked to go into a dark place, now instead of that darkness we interact with a doorway of fitra.
The design of the confirmation information screen has been redesigned.
Camera angle and FOV readjusted.
Changed the walking animation of some NPCs.
A few NPCs have been placed around Galata.
In case you accidentally pressed the Alternative last option, you can now return to the previous selection before the mission starts.
Some of the walls in the Thieves' Guild had no texture, problem solved.
The areas where we fought were very dark at night, the problem has been solved.
All small icons in the game have been changed to white.
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Mechanical Improvements
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All light-emitting objects in the game are set to work at night.
Now we can enter chest's fitra automatically
A library has been added to Galata so that lost pages can be traded for items.
The stat values distribution of all jewelry was redone.
The store in the underground has been organized.
The stat of strength was added to jewelryies.
The stat of consciousness has been added to weapons.
The fitra enemies of the Compass have been upgraded to the highest level of enemies.
Adjusted the strengths and debuffs given by consumables.
After helping Ali Yahya in the Galley, we used to get a lot of lockpicks, now we get fewer lockpicks.
The rewards in the help options when talking to the woodmans at the beginning of the Woodmans quest were insufficient, there are more useful rewards.
NPCs in the inn in the Şişhane area were not taking damage, now they can all take damage.
Chapter 8 has been added to the game.
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Bugs
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The enemy in the Galley section has been updated as a mini boss.
Removed the objective sign covering the enemy's life bar in the Galley section.
The chest opening cutscene after the Galley section was distorting the game camera, the problem has been fixed.
When we first arrived in Istanbul, we were throwing the compass into the sea, the animation here was wrong, the problem was fixed.
Dock Main Inn minimap removed.
Fixed optimization issue in the dungeon map.
Five objectives were constantly being given in the LAST WISH Quest on the dungeon map, this issue has been resolved.
At the end of the LAST WISH quest in the dungeon map, the NPC who gave the quest did not die, now he does.
When we returned to Venice, in our dialog with the Mücahit, the sword we were going to attack was in the air, the problem was solved.
The tilted shield was not dealing damage to enemies, issue fixed.
Arrows were not firing on some fate maps, fixed.
There was a UI distortion and stuck problem in dialogs after cutscene. The problem has been solved.
The game saves when we first drop into the dungeon.
When we met Mücahit, the voices were playing after another, but the problem was solved.
Automatic save added when we talk to Zahit to complete the shadow mission.
The dagger mission’s objective was broken, problem solved.
When we fought with Hakkı in the forest and killed him, he was still alive, the problem is solved now he dies.
When Hakkı dies, he used to drop twelve keys, the problem has been solved, now he drops one key.
One of the siege mission objectives was malfunctioning, problem solved.
When we turned from Selahattin’s fitra , Zeyd whom we had killed, was standing before us alive. The problem was solved.
One of the two Deli Divanes in the Main Dock Inn was dropping extra keys, the problem has been solved. Only one key drops.
After we got the compass through the Woodmans, when we completed the Burhanettin quest, the compass was given again, and the fitra quests were not added. Problem solved.
There was a strange light under Diğerkam's body in the chest fitra, the light was removed.
The Mücahit on the Venice map was holding the girl the wrong way, problem solved.
Musclehead missions were problematic, all fixed.
If you get the quest Last Desire in the Dungeon and escape the dungeon without completing the quest, the quest was stuck, now the quest is canceled if you leave without completing the quest.
The outpost in front of the Lehistan’s house was mechanically broken, now it works normally.
When we completed Ali Yahya's fitra, we were going to a second fitra, which was causing a problem. That part was removed from the game.