Visual Improvements:
[/b]- The mission screen interface has been updated, and UX has been improved.
- Fixed the glare issue when changing the character's skin tone in the character creation screen.
- Updated the cutscene for the Woodworkers' mission.
- Changed the character animation in the inventory screen.
- Changed the shapes of the Health and Soul bars to spheres.
- Updated the layout of the ability screen interface.
- Simplified the design of the Soul gauge and added it to the death screen.
- Added environment sound specific to the Shishane district.
- Renewed the map.
- Added a sound effect when performing the sliding move.
- Added a sliding rope sound.
- Updated the animation and sound effects for obtaining or failing a mission.
- Added a tool model for sliding ropes.
- Updated the character's sliding rope animation.
- Updated ability icons.
Mechanical Improvements:
[/b]- Nature quests are now added to your quest library as soon as you obtain the compass.
- Added a brief information text about the character's past to the character creation screen.
- Taking fall damage when falling from a height.
- Added a panel in the inventory screen that specifies item attributes.
- Added the ability for the compass to slow down enemies. You need to wait for a certain time to use this ability again.
- Added a new ability to the sword weapon group. This ability freezes all nearby enemies and attacks them with a sword.
- Added a new ability to the shield weapon group, allowing us to throw the shield to hit and damage surrounding enemies before it returns to our character.
- Introduced the ability to cancel an ability during its use in the ability system.
- Can now spend collected "Essence of Nature" items in the realm of the dead.
- More discoverable items are now available in every corner of Istanbul.
- Added more sliding ropes to rooftops.
- Added the mechanic to pick up and throw explosive and poison barrels.
- Added enemy spiders to the game.
- Added draggable boxes.
- Added the ability to initiate a dialogue with the compass.
- Introduced a cinematic skip feature.
Bug Fixes:
[/b]- Fixed issues with objects obstructing the camera when entering the area where the slaves are held on the ship.
- Resolved an issue that prevented weapon change keys from working while running in combat mode.
- Fixed the issue that prevented us from breaking objects that should be breakable with a bow.
- Fixed a bug that caused the screen to turn white in unknown areas on the fast map screen.
- The fast map screen used to remain on screen even when the game was paused, and this issue has been fixed.
- Fixed a bug that disrupted the game's camera due to a choice in the Woodworkers' mission.
- Fixed a bug that sometimes caused the ability mode to get stuck when using a controller.
- Fixed an issue where the character reacted as if picking up an item for the first time when removing equipment from the character in the inventory screen.
- Fixed a bug that caused quest markers to appear during cinematics.
- Fixed an issue where the in-game interface was not hidden in some places.
- Fixed a bug that allowed the dialogue to continue when the game was paused during the compass's conversation.
- Fixed a bug that falsely detected the character as being outside the area when using stairs.
