News Liste Compass of the Destiny: Istanbul

Compass of Destiny: Istanbul 2.0 Update
Compass of the Destiny: Istanbul
28.06.24 07:21 Community Announcements
UPDATE NOTES

[olist]
  • The menu when the game first launches has been organized.
  • Texture of many models has been improved.
  • Some models have been redone.
  • Added a system that shows the zip lines on the mini-map.
  • Fixed a bug that prevented lenses from appearing when in compass mode.
  • Adjusted camera rotation speed on the gamepad.
  • Some buttons on the gamepad have been relocated.
  • Solved the problem of enemies still attacking us after our character dies.
  • Now when our character takes damage, it makes a sound.
  • Our character now makes a sound and reacts when damaged.
  • We can now use the torch in combat mode.
  • Fixed the issue where fame and stats could go negative.
  • Fixed bugs in Nazif and selahittin fight sequence.
  • The issue of Nazif not taking damage from abilities has been resolved.
  • The boss fight logic of the head of the müneccin, Ahmet Dede, was fixed.
  • Fixed a bug with overlapping interfaces.
  • Fixed bug with resolution scale.
  • Fixed the size of some icons in the map.
  • The icon of the inns is added to the map
  • Staircase icons have been added to the mini map.
  • The lighting of the fıtratı of Ali köse pasha was renewed.
  • The designs of various interiors have been reworked.
  • The first cutscene after Ali köse pasha's fıtra was rearranged.
  • Many cutscenes in the dungeon map have been reworked.
  • Fixed audio issues in the Treasury mission.
  • Audio issues on Treassure map is fixed.
  • Edited some extra effects on high and ultra settings.
  • The sea has been rebuilt.
  • Safe house lights have been restored.
  • Solved the problem of falling from some ziplines.
  • Damage bugs on the janissary ship is fixed.
  • Added a hint about where the mystery pages are hidden.
  • Fixed some bugs that broke the flow of the last desire mission.
  • Updated health values of miniboss and last boss.
  • The camera angles in the final boss fight of the game changed.
  • Janissaries' health and damage is balanced.
  • Key icon in minimap is changed.
  • The shadow problem in Low settings is fixed.
  • The number of monkeys in the dungeon has increased.
  • Lockpick screen design has been changed.
  • Collision bugs in the dungeon map is fixed.
  • The death traps on the magnetism map have been modified.
  • Reward chests have been added to the Galata district.
  • Bugs in the mission related to Zait are fixed.
  • Game difficulty balanced across all options.
  • The banister cutscene in the Venetian castle has been restored.
  • Added “Hit” next to the combo bar.
  • Added “turn camera and adjust camera” buttons to input guide.
  • The outer road on the map of the ruins of the Venetian fortress is illuminated.
  • The camera angle changes depending on proximity and distance.
  • The location of the Indian box on the screen has been changed.
  • The voice level of the “Ali Yahya” NPC in the galley has been increased.
  • The NPC named “Sadullah” in the galley was given a bottle.
  • The screen was going black at the end of the cutscene when we were robbed in a mission in the galley, problem solved.
  • In one of Burhanettin's dialogues, there was no sound in a text, sound was added.
  • “World Loading” has been added to the screen in the transition section between maps.
  • The palace of the head of the “Muneccim Ahmet Dede” has been restored.
  • There was an error in the location of a shop in “Şişhane”, the problem was solved.
  • Sea texture revised.
  • Galata coffeehouse restored.
  • Night-time dense fog reduced.
  • Music has been added to the Thieves guild and Prison map.
  • The walls of the “Neva” NPC house can disappear depending on the camera angle.
  • The door to Saladin's house was working in a way it shouldn't have, problem solved.
  • The dialogues at the moment of meeting Kara Mustafa were reworked.
  • Some ambient sounds were stuck in the morning or evening, problem solved.
  • The lighting in the Venetian castle episode 9 has been restored.
  • The interior stairs of the Galata tower did not have a coating, coating was added to the stairs.
  • The game used to enter cinematic mode when we asked about Burhanettin, now we can move during the question.
  • Updated the fonts in various interface text.
  • Music added to all shops.
  • [/olist]

    Logo for Compass of the Destiny: Istanbul
    Release:15.09.2023 Genre: Action-Adventure Entwickler: M11 Studio Vertrieb: 5Deniz Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
    Einzelspieler Mehrspieler Koop

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