Finally, we are happy to share the next Update to the Development Build!
This build will introduce multiple improvements to Factory Ground, Engineering, Reverse-Engineering, Design and Proving Grounds! As before, we won’t be listing the fixed bugs but highlight the actual improvements introduced in the Build.
Factory Grounds:
- Building highlights, name tags and status are now added displaying allocated employees, administrators and active projects
- Introduced cinematic view of each constructed facility
- Multiple enhancements of the exterior looks of the Main buildings
- Production industrial quarter with 12 surrounding Facilities have now been now finalized!
Engineering Workshop:
- Reverse-Engineering mechanics is now unlocked!
- LK2 and A7V tanks are now available for disassembly
- Various German tank components are now unlocked via Reverse-Engineering to experiment with
- Major enhancements to lighting inside the buildings
- A new “blue-print” shader is added, differentiating components that have been engineered from the “draft” ones
- A new “alloy” shader is added, visualizing selected “alloy type”
- Enhanced tooltips with numerical information
Design Workshop:
- Possibility to create hybrid “German/British” tank design!
- WIP version of Design Defects mechanics and their amendment
- Possibility to paint your tanks including camouflage patterns
- Possibility to seal turret, gun and machinegun mounting points
- Enhanced tooltips with numerical information
Design Workshop:
- You can now Test-Drive your own Tanks!
- Further improvement to HUD
- Animated Weapon selector for MG’s
- Further performance optimization
A few words about the next build: we want to give the game's Tycoon elements the utmost attention. So, the Production hall, Warehouse, Administrative, and Research buildings are our main focus.
Thank You so much for all your support and don't forget to wishlist the game !
FunGI Team