Another Update to the Development Build is ready and we are eager to share it with you! As promised, we "open the gates" to two new buildings, Administration and Warehouse! You can now deal with personnel, buy and sell resources, handle logistics of tank deliveries and more!
We also made multiple improvements to already existing mechanics and scenes such Factory Grounds, Engineering and Reverse-Engineering, Design Bureau and Production Hall!
As usual, we fixed many errors so below will list only the major additions to the game and most notorious bugs. Huge thank you for all of your feedback and suggestions!
WIP Administration:
- The game now includes a brand-new building where you can hire/fire employees and Administrators.
- Finally, as so many of you have asked – we introduced Loans. Now, you can also engage in negotiations with Central Bank if you are in dire need of extra cash!
- Added limited camera motion and zoom for better immersivity!
WIP Warehouse:
- Another new building opens its gates to you - The Warehouse!
- As before, the Warehouse offers two functions – purchase of the raw resources to fuel your Tank production and handling the delivery of your tanks to the customer.
- From now on, you can you don’t need to purchase the resource on-by-one but can inquire a complete package with multiple resources
- To make it even more convenient for you, we have introduced a “calculator” that allows you to order resources for selected tank designs and required quantity
- The “Safety” parameter of delivery/logistics has been totally revisited and now it corresponds to potential “delays” instead of resource/equipment “loss”
- Added limited camera motion and zoom for better immersivity!
Factory Grounds:
- Factory grounds starts to take its final shape though much work is still ahead
- All facilities are now in place making each Building quarter a unique part of your Factory grounds
- Event notifications have been revisited. A notification log is now also available for access
- Tooltips have bee enriched with detailed information for each Building Attribute
- The placeholder pictures for facility cards have been substituted with correct ones
- Hotkeys (F1-F12) have been introduced to allow for quick travel between the Building quarters
Production Hall:
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- Added more explanation in tooltips with respect to "Machinery" requirements and costs
- Added limited camera motion and zoom for better immersivity!
Design Workshop:
- WIP version of component camera is introduced. The camera should now spin and translate properly to show the selected component.
- Multiple tooltip upgrades for attributes and cost parameters
- Reworked models for some Tanks
Proving Grounds and Test Driving:
- Fixed multiple bugs with running gear and mismatched tracks
- Further fixes for MG recoil and “fire” effects
As usual, a few words about the next step.
We are thrilled to announce that the game is gradually approaching its Alpha stage. There you’ll be able to test most of the game mechanics including Research, Contract Management, Military Campaigns and Battles. More tanks will join the portfolio including French FT-17, Saint Chamond and maybe more!
Stay tuned for more announcement about the date and other details!
FunGI Team