Time for our monthly Update.
Today we want to share with you some of the progress that has been done since last time. Some of the improvements and changes you can already find in Development Build or that will be added very soon.
Factory Grounds:
- We continue to work on the Facilities. Each Facility and its upgrade are getting a unique look that reflects its purpose. Some of the Facilities will affect all Buildings while others will offer unique bonuses to certain Buildings.
- Arms Trade Tycoon Tanks is a game about tanks, but the Tycoon part requires other types of vehicles to be present in the game. Vehicles that you won’t design or sell, but you will see them in your Factory Grounds, standing still near the buildings or moving along the roads. It is these details or “props”, that make the game experience more immersive, atmospheric and engage the players in new ways. Today, we want to show you some new Truck models that you will find when playing for Britain.
- Without a doubt, the Production Hall will determine the prosperity of your Tycoon Empire. Here you will mass produce your tanks and ensure that you have the appropriate Workshops for the intricacy of your tanks design. We believe that, given its significance, this building merits special attention. Many references were studied, and a lot of work was put into the "props" to give the interior scene a realistic look. Finally, the lighting was completely redone to make the scene both atmospheric and immersive.
Engineering Workshop:
- Already in the next Dev. Build you will be able to experience a “first shot” at the Reverse-Engineering.We have talked about it for some time and now you’ll finally able to dismantle some German tanks and use their parts to construct your own curse patterns! For the time being you’ll be able to tinker with Sturmpanzerwagen A7V and LK2 but this is just the beginning, more to come soon!
- We continue to add new tank component to the game. Already with the next update to the Development Build, you will be able to employ a predecessor for QF 6 pounder Hotchkiss gun! Light but deadly – the QF 6 pounder Nordenfelt gun is a welcomed addition to your arsenal. Note that this gun should not be confused with the short-barreled 57 mm Cockerill-Nordenfelt which was employed to arm the German A7V tank and which will be added to the game!
- We should also want to highlight two new features already accessible in the Dev. Build! Namely, various assembly" and armour plating types" available for you tanks. During the engineering process you can chose what assembly process suits your needs best for any Hull or Turret component. This is a compromise that you must make between production costs and attributes for your tanks. Would you select riveted assembly to speed up your production but sacrifice crew safety or go for welded components? The choice is yours! Currently, you can select bolted and riveted assemblies, but welding and casting are also in the pipeline. In a similar way, you can select between various armour alloys. Here the compromise is between production costs and what type of protection you need for your vehicle. Should your tank have a better chance against AP rounds or is HESH rounds that you need to be afraid off? Make sure to consider what enemies your tanks might face on the battlefield! The outcome of the entire military campaign may depend on your choice!
Hope you liked the update!
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FunGI Team