The 1.1.7.0 Update is ready, and we are excited to release it to you!
As before, the patch introduces new content, several important changes to the game, and several fixes based on your feedback from Steam and Discord.
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We continue to expand the world map. This time, it grew eastward to include Russia, China, and Japan. In addition to providing new battlegrounds and markets for your tanks, Russia introduces two new tanks from the Interwar Era: the T18 and T28 tanks. Inspired by the legendary Renault and Vickers designs, these tanks offer you even more options for experimentation and customization.
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Additional efforts have been made to revisit country logic. Now, countries will be more eager to modernize their tank fleets with newer designs, raising their expectations for the tanks they are willing to purchase.
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Significant changes have been made to the Tank Contract system. We have now introduced a Trade Office mechanic, which serves as a trade representation for your company. You must set up a Trade Office in every country where you wish to engage in tank trade. Establishing a Trade Office incurs costs, so careful planning is essential to determine where to expand your company.
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Resource holdings are now part of the game. These holdings provide a stable income of a specific resource in exchange for a significant investment. As a player, you can choose to rely on external resource suppliers or reinvest your capital into resource holdings.
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The Legal Centre is another addition to the game. Your lawyers are prepared to negotiate favorable conditions for tank contracts and labor unions, provided you have sufficient funds to pay for their services.
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Finally, we have introduced War mechanics. With this mechanics in place, wars will span multiple military campaigns, with the possibility of allies joining the conflict. Countries will assemble even larger task forces to wage war, resulting in more intense fighting and, consequently, more frequent resupply contracts.
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This patch also includes a significant amount of QoL changes, bug fixes, balancing adjustments, and text corrections. Don’t forget to check the complete patch details below or view the update notes directly in the game.
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As we move forward along the roadmap, the WW2 Era update is beginning to take shape. Development is steady and in line with our plans.
We hope you enjoy this update, and as always, please don’t forget to share your thoughts and feedback with us!
FunGI Team
Update 1.1.7.0 content:
Features:
- Another three major countries joined the race: Russia, China, and Japan.
- Russia introduces 2 new Interwar tanks: T18 and T28
- Countries now actively upgrade their Tank Corps with newer models
- Introduced trade offices that unlock tank trade with the selected country.
- Added resource holdings that grant access to a stable source of resources
- Introduced a legal center allowing contract modifications and favorable HR conditions.
- Added global wars consisting of several military campaigns. Allies can now join the conflict.
- In the warehouse, added the option to edit the order after using the resource calculator
Balance and Changes :
- Obsolete tank roles now remain accessible in Design Assistant but have an "Obsolete" marker
- Added filter options for "obsolete" and “active” tank roles
- Prevented counties from the creation of contracts for "Obsolete" tank roles
- Added markers to "Resources" icons in the top toolbar to display active income from available resource holdings
- Added legal clauses widgets to the Contracts center
- Added legal clause widget to Espionage window
- Added legal clause widget to Worker\Engineers window
- Added additional monthly income info about active Resources holdings to resources widgets tooltip
- Added additional steps in the Tutorial for added mechanics
- Coloured negative attributes for modifications with red in Research Bureaux
- Introduced special highlight for focus attributes in the contracts
- Improved outcome visibility in the Development phase and Damage phase of the campaign
- Increased start-up funds for Normal and Hard difficulty levels
- Increased start-up resources for Hard difficulty level
- Reduced "battle intensity" factor for “high” and “extreme” battles
- Reduced armor protection and resistance for Armoured train and Armoured car units of the WW1 era
- Increased shell damage by 3
Fixes:
- Show the correct Crew requirement value in the component item in the Research department
- Fixed creation "Supply" contract for the same unit multiple times
- Fixed bug with the maximum number of facilities that can be built in case of fire accident
- Fixed exception caused by finding old contracts by non-existent id
- Fixed Contract Center's header layout. Text was broken
- Fixed Achievements window header layout. Text was broken
- Fixed incorrect negotiations block tutorial highlight area layout in diplomacy window
- Fixed incorrect tracks displaying for Lindwurm in the Trial Range
- Fixed contract ids in the contract center.
- Fixed incorrect zero values for "Spall Penetration" in battle reports
- Fixed incorrect localization for "Armor Penetration" tooltip.
- Fixed different costs for cloned components in "Design"
- Fixed displaying paint slots after the design was saved
- Fixed loading state caused by an exception while preview pictures were creating
- Fixed missing localizations, spelling errors and Territory names
- Fixed filter reset for obsolete tank roles