- The game now includes a brand-new building where you can mass produce your tanks
- [b]Machine workshops[/b] game mechanics have been added, allowing for deeper gameplay and more exciting options while designing your tanks
- Added load screens, music and ambient sounds
- Introduced settings window with possibility to adjust video and audio preferences
- The ESC button now allows you to exit the building.
- Loading times from and to Factory Grounds have been reduced.
- Facility cards now support correct switchover.
- Facilities have now been added to Warehouse, Design, Administration and Research Buildings
- Further enhancements for tooltips
- WIP version of modification camera is introduced. For Hull components, the camera should now spin and translate properly to show the selected modification.
- Tank design workflow has been improved. Every new design is now initiated by clicking the "new design" button for each of the corresponding Hull Families.
- Additional tooltip upgrades, such as explanations of various design stages, machinery requirements, and others
- Minor rework for some of Tank Attributes
- Minor balancing to “Internal volume” Attribute
- Decoupled Proving grounds from Test driving
- Proving grounds now concentrate on the Tycoon component of the Trials, whilst Test drive allows you to try the tank "first hand" and earn achievements based on your performance.
- Fixed notorious recoil bug for MG’s
- Fixed the bug with offset tracks for A7V, LK2 and Horner running gears
