Here is the summary of the changes for Patch V 0.6.3 of the demo build.
Fixes:
- Fixed the bug causing inconsistent Mass requirements between the Experimental and Supply contracts
- Mass is no longer a “hard” limit but instead contribute to bonus or penalty for the total success score
- Bug with multiple events appearing after loading the game is now resolved
- Regiments now do lose units after battles
- Bug with duplicates of events appearing after loading the game is now resolved
- No longer possible to remove “Tech” in Engineering after the project has started
- Now erroneous highlighting of the attributes due to used “Tech”
- Fixed tutorial deadlock after double clicking on the Hull in Design window
- Fixed numerous typos
- Projected profit/penalty are now correctly displayed for each signed contract (on the Factory Ground view) and coloured accordingly
- “Loading stations” upgrade now correctly applies the corresponding bonus
- Additional costs of Engineering Points in man hours, resources and mass are now applied to the default values of the tank component
- Fixed the bug causing 0 mass displayed in the Design window
- Fixed the bug with missing modifiers of the engineered components
- Fixed greyed out "Start" button for Reserach under certain conditions
- Fixed the issue with selection of the correct Running gear in Design window
Balance:
- Rebalance of the bonuses for many Building upgrades
- Minor adjustments for Whippet Hull attributes
- Minor adjustments for enemy tanks (attributes and number in the regiments)
New Features:
- “Play” button can now be activated/deactivated with “Space”
- “Experimental” contract now awards player with the financial gains if won