UX/UI improvements
- ⚡ Added Glade Events to the in-game Encyclopedia.[list]
- Glade event entries are initially locked. To unlock an event in the encyclopedia, you must first complete it at least once.
Bug fixes
- ⚡ Fixed a bug where villagers would restart their animation after the game was unpaused.
- ⚡ Fixed a rare bug that would corrupt the game save if it was created at the exact moment a villager was calculating his next action.
- ⚡ Fixed a bug where workers would pop out of a building for a split second after every finished production cycle.
- ⚡ Fixed a bug that caused scouts to have incorrect animations when solving the Rivel Kelpie glade event.
- ⚡ Fixed a bug that made it possible to play the Sealed Forest biome in Training Expeditions.
- ⚡ Fixed a bug where the Flawless Brewery would have incorrect recipe yields.
- ⚡ Fixed a bug where Resolve numbers would be displayed incorrectly when hovering over the favoring button while a new species is added to the settlement.
- ⚡ Fixed a bug where the Safe Haven Cornerstone wouldn't update its status if a hearth was upgraded while the game was paused.
- ⚡ Fixed a bug where the World Map tutorial would sometimes break after the second tutorial game was force closed after an update.
- ⚡ Fixed a bug where species houses were essential when replaying tutorials.
- ⚡ Fixed a bug where the “no rainwater” icon was displayed above inactive buildings.
- ⚡ Fixed a bug where the highlighted area in the trends panel was too small.
- ⚡ Fixed a bug where the Priestess avatar would not follow the Forsaken Altar when it was moved.
- ⚡ Fixed a bug where the tooltip area for species counters was too large.
- ⚡ Fixed a typo in the Russian description of the Protected Trade Cornerstone.
- ⚡ Fixed a bug that was causing players to get the Overexploitation Cornerstone in games without Blightrot.
- ⚡ Fixed a bug where the Prosperous Settlement Cornerstone was increasing the work speed of the glade event instead of slowing it down.
- ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to players who already own the Stormforged version of it.
- ⚡ Fixed a bug that was causing Packs of Crops to appear twice in the Ruined Granary rewards section.
- ⚡ Fixed a typo in the minecart upgrade description in the mine.
- ⚡ Fixed a bug that sometimes displayed the wrong resource when searching for something in the Recipes Panel.
- ⚡ Fixed a bug where highlighting text in the Recipe Panel would make the selected text unreadable.
- ⚡ Fixed a bug where the ingredient radial menu would stay on the screen after closing the encyclopedia.
- ⚡ Fixed a bug where ingredients listed in a production building would overlap if there were more than 8 at the same time.
- ⚡ Fixed a bug where perks and orders based on house or mine upgrades were appearing for players who haven't yet unlocked the feature.
- ⚡ Fixed a bug where the Forge Trip Hammer Cornerstone would be offered to the player even if they didn't have a Smithy.
- ⚡ Fixed a bug where some initial glade layouts with ruins were spawning service buildings too far away from the Hearth.
- ⚡ Fixed a bug where the standing progress bar in the Trade Routes panel would continue to fill even after the maximum level was reached.
- ⚡ Fixed a bug where in-progress resource deliveries from haulers would not be canceled after a recipe's ingredients were disabled and the "auto-return" option was enabled.
- ⚡ Fixed a bug where the worker selection UI would not update if a new villager joined the settlement while it was active.
- ⚡ Fixed incorrect name translations (for traders, NPCs, etc.) in Simplified Chinese.
- ⚡ Fixed a number of typos in the Japanese version of the game (Fedora Hat Cornerstone, sacrifice effects, Hearth level description, Royal Woodlands description, trade route orders, Overexploitation Cornerstone)..
- ⚡ Fixed a typo in the Spanish (Latin America) version of the Overexploitation Cornerstone.
- ⚡ Fixed a typo in the Polish version of the Prosperous Archaeology Cornerstone.
- ⚡ Fixed a typo in the Russian version of the Prosperous Settlement Cornerstone.
- Fixed a bug where table headers would remain in the Warehouse panel after switching from list view to grid view.
- Fixed an issue where the “learn more” alerts would not appear in some cases.
- Fixed a bug where clicking the same building twice would sometimes block the ESC menu from appearing.
- Fixed a bug where some glades would spawn the wrong amount of ore.
- Fixed a bug where some biomes would have lower spawn rates for some unique small glades.
- Fixed a rare bug where building category tooltips were displayed incorrectly.
- Fixed a bug that prevented the Supply Thy Neighbor order to be drafted.
- Fixed a bug that caused Holy variants of some service buildings to be displayed in need tooltips (even if the player didn’t own them).
- Fixed a bug where the Chaos resolve effect from the Harmony Altar Glade Event had an incorrect icon.
Other
- ⚡ Villagers charmed by the Kelpie glade event will now go to the Kelpie and stand around it, hypnotized.[list]
- Updated the Kelpie Charm description to correctly reflect the behavior of charmed villagers.
- Clay Pit
- Apothecary
- Brickyard
- Press
- Scribe
- Stamping Mill
- Forum
- Kelpie’s Charm
- Watery Grave
- Voice of the Sealed Ones
- Noxious Machinery
- Press
- Clay Pit
Check out the Fishing Update 1.4 Changelog - Part 1 for the list of new content and balance changes:
https://store.steampowered.com/news/app/1336490/view/4665256208709775238
Return to the main announcement:
https://store.steampowered.com/news/app/1336490/view/7371918503944271593