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Yet another sneak peek of Update 1.4
Against the Storm
06.08.24 12:59 Community Announcements


Greetings, Viceroys!

It's been a while since we announced that the upcoming DLC will be accompanied by a massive Update 1.4. The update will be free for everyone and will include, among other things:
  • New system: fishing
  • New resources
  • New buildings
  • An increased level cap (20)
  • New needs
  • New orders
  • And many more

If you missed the announcement, you can check it out here:
https://store.steampowered.com/news/app/1336490/view/6680607622689846294

Today we want to share even more previews with you!

Before we dive in, we know you've been wondering when the update will arrive. While we don't have a specific date for you just yet, we'll be sharing some time frames later in this post.



Update 1.4 preview


Let's start with some building makeovers. A couple of familiar buildings will get a new look, some inspired by the new species architecture. Here's Press:





As you can see, there are a number of changes coming to the roster of recipes and their ingredients. In Press, you will be able to produce Paste, which is one of the new goods and needs.

With the announcement of new buildings, some of you were rightly worried about the increasing number of blueprints you can roll. We're aware that blueprint bloat can be detrimental to the game, so we've included several systems to reduce it, including locking certain buildings behind species. There are several buildings in the game that won't be offered to you from the Reputation Bonus if you don't have a species in your settlement that would benefit from them the most.

Of the new buildings introduced in Update 1.4 and the DLC, only two will not be tied to the new species. We're also increasing the number of other buildings that are species-locked. We should end up in a similar place to where we are now, or even slightly reduce the number of buildings offered to you in each game.

Now, let’s move on to some major upcoming UX features.

Zitat:
Events in the Encyclopedia


Finally, all the events you discover will be added to the Encyclopedia. On its interactive page, you will be able to see their requirements, threats, and potential rewards for each difficulty level.

Zitat:
Purging Fire in the Recipes panel


That’s another long-time coming feature. You may be wondering why the Purging Fire recipe wasn't already in the Recipes panel. The reason is that Blight Post is not a production-type building, but a special-type building (like the Forsaken Altar, Archaeologist's Office, etc.). As a result, it wasn't included in the Recipes panel. But not anymore! We've reworked it so that it appears in the panel with all the other recipes.

Zitat:
Assigning workers to construction sites


When a worker is assigned to a construction site, they will act as a builder first, and then work there as usual after the building is finished. Also, farmers will build farm fields if there are unconstructed fields within the range of the farm they are assigned to.



Announcement incoming!


Back in April, Warhorse Studio - creators of our producer Aron’s favorite game - announced that they would be announcing their new game soon. Michał - our programmer and designer - was baffled at the idea of announcing an announcement.

Fast forward four months and here we are announcing an announcement!

In late August, we’ll finally reveal the new species, the new biome, and the release date of DLC and Update 1.4.

Follow us to stay up-to-date with all the news:


[/tr]
FOLLOW EREMITE GAMES FOLLOW HOODED HORSE


May the storm be gentle on you,
Eremite Games
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Release:05.11.2020 Genre: Strategie Entwickler: Eremite Games Vertrieb: Hooded Horse Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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