Greetings, Viceroys!
Gather ‘round for a hefty dose of Against the Storm news. In this article, we’re sharing the changelog for the just-released Patch 1.1.6, a small sneak peek at the upcoming Update 1.2, and a first look at our post-release roadmap. You heard us right! [hr][/hr]Post-Release Roadmap: Road to Species DLC
Many of you have been wondering what’s next for Against the Storm. We don’t want to leave you in the dark, so we decided to share a fragment of a post-release roadmap that depicts our road to the upcoming DLC. Let’s dive in!
[url=https://store.steampowered.com/news/app/1336490/view/5797888151160865057]Free Update 1.1[/url] ✅
- New decorations
- Unique trader portraits
- New orders
- Auto-pause notifications
- Production/Consumption trends window
- Blightpost Upgrades
- World Events' unique art
- Latin American Spanish localization
- To be announced
- New playable species
- New biome
- New buildings
- New events
- New perks
- New orders
Update 1.2 sneak peek
Let’s have a quick glance at the next free update from the post-release roadmap. The big headline feature of this update is the Production/Consumption Trends window. It will include a 30-minute resource history graph and a 5-minute "latest" interactable graph with an option to select a point on it and check the log of resource operations. We’re also working on Blightpost upgrades (with a new visual model), new working effect icons, a new supported language (Latin American Spanish), and unique art for each of our World Events. Here’s a sneak peek at one of them:
We aim to release the update in March and we’ll share more previews soon.
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Patch 1.1.6 Changelog
Lastly, here’s the full changelog for today’s Patch 1.1.6:- Fixed a bug that would occasionally cause haulers and hauling carts to get stuck.
- Fixed a rare bug that caused some settlement saves to get corrupted.
- Fixed a bug where the numbers would sometimes disappear from the need icons in the species menu.
- Fixed a bug that caused the Blood Flower spawn animation not to play when the game was paused.
- Fixed a bug that allowed a map to be played with both the Ominous Presence modifier and the Flooded Mines modifier.
- Settlements started before this hotfix will still have both effects active. The fix will only prevent this from happening in future games.
- Fixed a bug that caused the entrance arrow to disappear the second time you clicked on a building.
- Fixed a bug where the progress of a standing level would sometimes not update correctly.
- Fixed a bug that caused some tooltips to scale incorrectly in the Thai version of the game.
- Fixed a bug that allowed production limits to be set as negative numbers.
- Fixed a bug where the camera would reset when the options menu was opened.
- Fixed a bug that made it possible to have both the Unyielding Corruption Forest Mystery and the Monastery of the Holy Flame modifier in the same game.
- Settlements started before this hotfix will still have both effects active. The fix will only prevent this from happening in future games.
- Fixed a bug where the camera would sometimes behave strangely when going into tree marker mode while a building was selected.
- Fixed a bug where a disabled recipe in the Blight Post would not cause the recipe slot to be greyed out.
- Buying an automaton upgrade in a deactivated Geyser Pump will now automatically activate the building.
