Game Update #5 (v12398)
Unstuck feature and some important bug fixes along with further balancing changes/improvements.
And we will go with normal update numbers going forward as nobody could remember the long build numbers anyway :P
New
- Loot window now closes automatically when you press "Take All".
- "Unstuck" feature has been added to the In-game Menu. Its purpose is to free you when you get stuck somewhere and can't get out. It moves you to the nearest "safe location". Unstuck is not usable in combat. This is still EXPERIMENTAL. It is NOT intended for Story mode - while it could "unstuck" your character, it might break a story related quest or progression. A later update will make Unstuck compatible with Story mode. This feature is intended for Endless mode at this time, since players gained access to areas of the game world we haven't really intended for them to get access to just yet. Unlike Story mode, the game world in Endless is a lot larger and still changing, so there is risk of places where players might get stuck and unable to get out on their own.
Balance
- Increased durability of Bone Knife, Stone Spear and Bone Spear. As these items are made from better materials and require a workbench to be crafted, they should last longer than their basic counterparts.
- The basic Torch received a slight increase in duration while the Sap Torch now lasts twice as long.
- Bone Jaw Trap recipe no longer requires leather straps, but instead requires Rope.
- Wooden Shelter Building Parts now require nails and wooden planks instead of rope and large branches.
- Amount of metal scraps and nails across all areas increased to compensate for increased requirements now (i.e. nails for wooden shelter parts) and future recipe changes.
- Changed threshold of the stench debuff to trigger activation at 66% of smell value instead of 50%.
- Made some resources in Home scenario area also to be available in other scenarios / game modes and not exclusive to Home scenario.
- Nails now weigh 0.1 instead of 1.0 (we are rebalancing weights of items in general, so you’ll see some changes over the next updates).
Bugfixes
- Fixed an issue with the save system where Trauma and some other stats have increased or decreased incorrectly upon loading a saved game when using custom difficulty.
- Fixed an issue where clothes displayed wrong stats in the tooltip while in inventory slots (the stats on the tooltip shown on equipped clothes were correct).
- Fixed an issue where drawbridges would not save properly and reset to their original state on loading a saved game.
- Fixed an issue when an animal could not be looted if you already looted it (without taking items), saved and loaded that saved game.
- Fixed an issue when drying a Deer Skin, would return the same Deer Skin rather than the intended Dry Deer Skin.
- Fixed descriptions of Winter Wheat and Flour.
- Fixed an issue where Tanning Solution would require the wrong type of water.
- Fixed an issue where burning venison would make it turn into Burned Pancake.
- Minor fixes related to food: Carrot Soup and Oyster Soup having the wrong icons and Boar Stew cooking infinitely.
- Fixed an audio related issue that could create extra objects in the background leading to a memory leak.
- Fixed an issue with Broken Radial Menu when clicking Tab during animation.
- Fixed an issue where you could have broken inputs when swinging a torch and it broke.
- Fixed an issue where Fabric Bed was not destroyable by hammer.
- Fixed an issue where Wolves didn’t drop skin properly when using Bone Knife.
- Fixed an issue where you couldn't use a knife as a tool (when crafting) when the knife has been equipped.
- Fixed an issue that would lock you out in the quest when you built a rope or picked up the walkie talkie before you were asked so by the quest in Story mode.
- Trolley should again be able to break through obstacles.
- Icons for various cooking related items were fixed (Potato, Carrot, etc).
- Fixed the icon for Small Drying Rack.
- Wolf Stew recipe should be now obtainable when getting wolf meat from looting.