Hey, survivors! ❄️
It’s been three days already since we’ve released our brand-new demo, and we’re so thankful for the amount of constructive feedback we’ve gathered so far from you. Without your support, we wouldn’t be able to track those pesky bugs & issues, and bring the solution to you as fast as we can.
Today, I’d like to announce that we’ve already implemented most of your feedback into the demo. This means easier wolves on explorer difficulty, improved tutorial system, more hiding bushes and healing materials, and so on. Full patch notes are available down below ????
Patch Notes: 7810
General:
- Wolves should now again grant experience when killed.
- Disorder hits perks now properly and applies negative perks.
- DLSS no longer breaks when loading or changing level.
- You should no longer get stuck if Wolf attacks you while you are solving the padlock puzzle.
- HDR options removed as they were not working correctly. Will likely bring them back in future once we can apply fixes. (You might need to reset your configs if you previously played with HDR options).
- Added Hunting Station and craftable spear recipe to starting shelter in Sickness scenario.
- Fixed issues related to wolf attacks when two different wolf attacks occuring fast one after another, would cause loss of input.
- More eating animations added (will add option to allow skipping of these in Difficulty settings in the future.)
- Dollar Coins can now stack.
- Fixed issue where you could hit yourself with the spear and have it break or get stuck unexpectedly.
- Many sound effect tweaks.
Localizations:
- Spanish added. (There might be some translations still missing - we are using it as a test before adding more.)
Tutorials:
- Tutorials should be more reliably repeatable in "How To Play" section.
- Tutorials have been tweaked based on feedback to make impaling and torch sections a little clearer.
- Minor tweaks to digging section.
Balance:
- Bleeding damage left by Wolf on the player reduced by 60% on all difficulties.
- Added few bandages and spears for explorers to find.
- Crow detection boxes increased so its easier to hit them with rocks or snowballs.
- Set that perception fatigue has 5% chance to trigger (same as on Survivalist difficulty) was on 2.5% before.
- Reduced the total amount of wolves on the map slightly to make it less dangerous on all difficulties.
- Tweaked the rates that Wolves 'forget' the player, allowing players to 'lose' wolves by hiding in bushes while in combat and sneaking around the bush while wolf searches for them in their last 'seen' location. (Generally we want to make getting into combat with wolves more avoidable and allow for more options other than running or fighting.)
- Added chance for Fiber to be collected from Tall Grass, as an alternative to more lucrative berry bushes in order to be able to craft bandages a bit more easily.
- Makeshift syrup will now also heal you for 100 health on top of delaying the RRI Effect.
- On "Explorer" (easy) difficulty impaling is now automatic as long as you are charging the spear and roughly aiming at the wolf when he jumps at you. (We are working on a custom difficulty options where you can tweak all options individually to your liking but it will likely not be before release of early access).
- Tweaked energy losses for the demo, so we lose energy faster (more sleeping required).
Animals:
- Animals should no longer see us through buildings.
- Animals should no longer hear us when crouched which should allow sneaking in wild and hiding in the bushes to be much more effective (we are still tweaking this further so that you can't walk all the way up to deer in future fixes).
- Minor rotation adjustment tweaks to wolf movement that should make them spin in circles less often.
- Boars should now be properly skinnable.
Visuals:
- Tweaked many places to raise the visual quality (mainly noticable in shelter and hot springs in the sickness scenario)
- Work on visuals is ongoing and will continue until early access release and further :)
- Reduced flashlight intensity as it was too intense and whitened everything.
- Several minor graphical tweaks to raise the quality a little (higher texture sizes on terrain, RVT's etc.)
- Noise/Smearing artifact effects removed from Grass and other foliage.
- Noise/Smearing artifact effects removed from River.
- Refactoring of color grading based on players feedback
- Increased view distance on clear weathers
Extra information that might be helpful:
- Don't hold the button to swing torch, press and release - don't let the red bar disappear.
Known issues at time of release:
- Deer might be slow to notice us. (Due to crouching noise fixes).
- Fainting (getting to 0 energy) might lock up inputs and not play the fainting animation properly.
- When spear is in hand the Quick Actions Tab (bottom right corner) might wrongly show extra information for auto impaling / to release to impale regardless of difficulty.
Apart from making the wolves easier on the explorer difficulty, we've also prepared for you a short video which should teach you how to fight with those pesky, furry friends. Keep in mind that from now on, releasing the spear before wolf jumps on you is only related to the survivalist difficulty. Let us know what you guys think!
[previewyoutube=fsjU5yaBdD0;full][/previewyoutube]
By the way – as you can see in the video, we also have some problems while fighting with them, so there is nothing to be worried about.
Oh... And one more thing – we clearly see that there is a little confusion about where to find our demo, since some of you might think that it's actually a prologue.
You can freely download the demo from the Winter Survival's Steam page. It's definitely worth a try since it's a truly open world survival experience. Go and check it for yourself.
https://store.steampowered.com/app/1394960/Winter_Survival/
Before we finish I'd like to invite all of you to our live stream on February 6th, 2024 at 7 pm CET time. We'll be talking everything Winter Survival and we cannot wait to see you there. Feel free to ask any questions you might have – we'll do our best to answer them.
~Your humble marketing guy – Sewek