New
- You should be able to destroy Beds, Storage Chests, Drying Lines, Item Holders, Drying Racks, Sap Tap, Fire Covers, Furniture (Chair, Table) and Crafting Tables with the hammer now. [Some story or scenario specific objects can't be destroyed]. Note: if you find individual items you would expect to be destroyed that can't be destroyed, please report it.
- Toy Train and Broken Bowl can be used as fuel for fires. More items to follow in the future.
- Added two new recipes: [list]
- Break Branch - allows turning 1x Large Branch into 2x Branch.
- Break Stone - allows turning 1x Large Stone into 3x Stone.
- These recipes will require a hammer in Endless mode in a future update/hotfix, for now they work without a hammer in Endless the same way they are intended to work in Story mode.
[/list]
Balance
- Crafting Sharpened Softwood Stick (Spear) is now available at Adaptation level 4 in Endless mode. A reminder here: a spear is more like a last resort to defend yourself - it is a tool for hunting. The most effective means to deal with wolves is swinging a lighted torch to keep wolves at bay or to scare a wolf away.
- Throwing snowballs directly at a wolf will now put them into combat state.
- Reduced the capacity of chests in the world to be in-line with the crafted ones.
- XP is no longer awarded when crafting construction objects and then cancelling them. XP is only gained when the object is indeed placed.
- Added a few extra Garlic spawn points across the game world to make RRI Syrup more easily craftable.
- Cave Moss now respawns.
- Added more Cave Moss nodes in various caves.
- Tuned respawn times of various resources (mushrooms, tall grass, rocks - the ones with interaction time) to be slightly lower.
- Changed RRI Syrup recipe to be available on level 5 on Endless mode instead of Level 17. (New) Cure is now available to be crafted at level 17 instead of having to be found in the wild. Note: Sickness scenario still has its own way of obtaining these and those remain unaffected.
Bugfixes
- Dead animals should now properly store their inventory on save/load if they have been interacted with but not looted.
- Campfires should now return proper resources per campfire when destroyed by hammer rather than generic ones.
- Fixed an issue where Wolf was not able to be skinned with a Bone Knife properly.
- Fixed several quest issues in "Sickness Scenario" which should now be smoother regardless of order of syrups found.
- Fixed a mistake in the Home scenario where "Proper Campfire" was required to be built, but instead Shelter Campfire made more sense.
- Added Wooden Ceiling and Slopes to the Adaptation system. They become available at Adaptation level 28 (Ceiling) and Adaptation level 29 (Wood Slopes and Roof).
- Looted animals should now despawn correctly when you move a far enough distance away from them.
- Removed a limit of 20 cyclical saves (was limited for testing purposes). We are still investigating potential issues with potentially disappearing checkpoint saves. Backup your saves occasionally and/or save often on beds/campfires until we can verify that everything is as it should be.
- Fixed an issue with Recovery Challenges not being able to trigger on certain levels in either Story or Endless mode.
- Chair and Table should now have proper meshes and be placeable in Endless mode.
- Fixed an issue where bed in Sickness scenario still had old pre-change values.
- Fixed an issue with dodge in How To Play (tutorial) where you could get odd camera behaviour or stuck input.
Crashes
- Fixed another crash related to Campfires being destroyed.
- Fixed a crash related to sleeping.
- Identified Crash Issue related to too many objects on map - Suspected duplication of objects that was not identified. (We are looking for save games from people who have LowLevelFatalError crashes. Please send us your save files to support@drago-entertainment.com)
- Fixed an issue with Trolley crash related to driving through objects.
UI
- Save Games can now be filtered by game mode.
- Durability of items is now visible on the tooltip.