News Liste Urtuk: The Desolation
During the last week, we have been working on many bugfixes and balance issues, let's summarize it:
changelog [v.1.0.0+1 -> v.1.0.0+19]
Rejuvenation foc.ability: increased buff 100% -> 150%
Massacre: on last wave a bounty hunter will join you and if you win/he survives, then will join party
Added 'com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file:' error to Debug discord msgs; text updates
Added 'error loading pixmap' error to Debug discord msgs
Necromancer: gets Bloodless trait
Final battle fix: can't respawn boulders as revenants
Urtuk mutation: added First strike to his pool; Berserker Duelyst and Duelyst focus ability: both now won't trigger against stunned or out-of-breath targets. Also, attacker gains 25% damage reduction in duel.
bugfix
CampaignAdvisor additions
Immobilizing effect: now cannot stack over 1 turn
Beast preserv. damage recovery buff: increased 10%->20%
Werebeast hound, puller, warrior: increased absorp.slots 1->2
Added setting for Hardware/Software mouse cursor. Now defaults to hardware (ie. systeam), can be changed in Game Settings
Adding new game settings: "Disable mouse edge map scrolling"
text improv. on Werebeast/Vampire classes
Urtuk mutations: Flagrant & Quick reflexes lvl increased 4 -> 8
Hastening crits: base reduced to 10; Tiring crits: base reduced to -15
text improv.
Maximum Force fix: now won't stun shatterproof units anymore
boss classes cannot become vamps/werebeasts
russian loc.updates
Boss tooltips in campaign map: they will now disappear if you moved to next zone
bugfix for immobilize > 2 turns
text improv.
Retreating soldiers: improved map gen (now your units will reach allies in 1-2 turns)
Massacre: the bounty hunter who joins you after 3rd won battle will have player's party lvl
Armour damage projection (tooltip) fix
Traitor mission: reduced enemy count by 15%
Amos: now he will demand alcohol as his wage after 4th battle.
Vampire virus: added notification when unit will turn into vamp (7 days before)
Allied ranged units won't fire if friendly fire involved
bugfix (hopefully)
small update
Evasion: will now trigger only if enemy walks into melee range
minor updates
Agressor (revenant start) - won't banish recruited revenants anymore
fix: if unit enters trap, he can't undo movement
french local.updates
text improv.
Weaponsmith: better error messages when equiping invalid gear
Shield Ally: stamina cost 60 -> 65
Beast Porcupine Changes:
Blowpipe --> Javelins
Nerve Sense --> Poisonous Criticals
Toxic Cloud --> poison for 1 turn and only against unarmored
Added chainmail
Fast recov 2 from elites --> to birdy
Rhino: added Thick skin + Rage (deso only)
Added new savanna visuals (rock, bush)
that's it for now, but we continue to work on the new modding support, new faction, and a brand new biome. Expect those regular pathes every 2 weeks.
David
Release:14.02.2021
Genre:
Strategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop