It's been a month since we last updated Urtuk, and the reason is simple - we're hard working on the new free DLC - coming with a new faction, new biome, music tracks, game mechanics and more!
I think we have quite a solid ground of already new stuff implemented, so I want to tease you a little bit!
Let's see the new faction concepts here:
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36064913/9cc8e1d40109b15f08f38bf6a6ed79390446a838.jpg)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/36064913/e25f38873fa029ad2a59482af9086ed7950408f5.jpg)
The new faction will be built around minerals & crystals. We have to yet figure out the proper name of the faction - I am open to suggestions so please post your ideas into the forum!
And also, we are still maintaining the core build of Urtuk, so here few updates:
v.1.0.0+59
Strong VS Bleeding: renamed to 'Bloody' and also now triggers against Necro bleeding targets
Necro blood: now after entering the infected tile, the blood disapears
bugfix: Bashing into barricades from 2 hex dist.
falling from high ground (3+ elev.levels) when you're shatterproof won't now void applying immobilized anymore.
v.1.0.0+60
Necroreaver game-win: new unlocks - Masochist, Bloodless and Colossus
Cleansing: now also removes necro blood
Attempt to fix tooltips in overworld map not fitting the screen viewport
v.1.0.0+61
bugfix: necro unlocks muts
v.1.0.0+62
status icons gx improvements
Engagement: small bugfix
small bugfix
Amos: raised his alcohol addiction by 50%
Vampire unlocks: replaced Masochist with 'Vampire's Speed'
minor updates & improvements
We think we'll finish the DLC by the end of july this year, so stick with us!
enjoy!
David