News Liste Urtuk: The Desolation
after another 2 weeks, we've pushed another regular update.
With this, we introduce new Vampire Ghoul class, which is very unique compared to all other classes in game. He can spawn a new interactive object - the boulder and bash it across whole map. Upon impact the boulder will push any unit 1 hex away, maybe to a death pit. Any class with the bash ability can utilize the boulders. This introduces quite a bit of new strategy options and we like it!
Besides this, there are many more visual updates, bugfixes, balance improvements.
Let's look at the changelog:
v.0.87.08+50
Werebeast elites: added extra traits
Enhance mission now costs 30 alcohol
Werebeasts recruits now restricted to human classes
minor fix
v.0.87.08+51
bugfix (and refactor of getHashcode()) for class traits & sub-classes: should fix the variant localized traits merge issues
minors
v.0.87.08+52
Natural Resistance now also removes Acid.
Beastmaster battle: reduced reinf. beasts to 5, was 7
Barrel thrower range: 8-20 hexes
v.0.87.08+53
added new Fort map (by David)
beastmaster & beast revenants quests are now available in zone2+
Endgame (final boss) quest: now after beating the final boss, it triggers the 'game won' status. There will be no further/chainned quests anymore (maybe I'll add in future). New factions & items will unlock and you can still continue playing.
Taming beasts: improved the logic
bugfix: tamed beasts that become hostile are still under the player's control
Barrel thrower range: again 3-20 hexes
Slaughterer: max damage bonus is now 75% (was 100%)
v.0.87.08+54 break-save bugfix
v.0.87.08+56
Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force).
Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better.
Added the Blood spider boss to world. It becomes available in zone3+.
Added elite skin for cultist guard (caged head)
Amos, Victor: added 'engaging effect' immunity
AI(ranged): should not kill itself when there are nearby lethal tiles (like death-zone or holes)
Delirium & Rage: now only for melee classes
Necrophagy: raised hex radius to 4(was 2)
minor fix
small update
v.0.87.08+57
small fix bonefisher
Beastmaster quests balance updates
Blood spider boss: put back Beast preserv.
Adaptive body: speed penalty reduction is now 90% (was 75%). But still not enough for bosses to avoid 'turn lock' with heavy hits (like max.force).
Stun: speed penalty is now -200 (was -400). It will still stun, but now the 'Adaptive body' will work better.
v.0.87.08+58
small bugfix (reinf. units would not trigger their traits like Delirium)
small fix
v.0.87.08+59
gx updates
small updates
Stun: speed penalty again at -400
minor fixes/updates
v.0.87.08+60
Ivadd: his medicine treatment is now 3x faster
v.0.87.08+61
Furious - can trigger once per turn now
improved the RNG for music selection
small updates
Added new logic for AI: spawning & launching bolders
Blood spider boss: made the game a bit more challenging
minor bugfix
v.0.87.08+63
Added new vamp class: Ghoul; Added new ability: "spawn boulder" (Vampire Ghoul), some refactoring
polish loc.updates
gx updates
improved UI labels (centering)
chinese trans. fixes
UI: game won't show paths with lethal tiles along (like holes)
small updates
v.0.87.08+64
boulder updates and fixes
v.0.87.08+65
bugfix (intro + boulder spawn)
v.0.87.08+66
Boulders are now limited just like traps.
Boulder lifetime reduced from 2 turns to 1.
v.0.87.08+67
Discord API update (-> 4.2.0_168) - was needed to fix the app not sending error-logs to Discord
v.0.87.08+68
bugfix (ghoul/boulder)
v.0.87.08+69
small bugfix
Improved RNG in same parts of the game
This update won't break any saves.
Hope you will enjoy it!
David
Release:14.02.2021
Genre:
Strategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop