News Liste Urtuk: The Desolation
this update brings lots of fixes and balances, and along with that we've added brand new sounds (missing sounds when casting spells, new sounds for pain/death, etc..).
Here the changelog (1.0.0+20 -> 1.0.0+31)
bugfix: Amos takes his wage (alcohol) weekly now (did not work)
Immortal - changed the full-hp regen from 4 to 2 turns
Necromancer: max DR reduced 99% -> 95%
fix: Evasion should work now, only when a melee enemy apporaches you (previously any enemy)
fix: if enemy's Evasion triggers (upon entering his ZoC), you won't be able to UNDO movement
french loc.updates
russian loc.updates
Added and updated lots of new sound for human pain/death, abilities, effects, foc.abilities
Added 50+ new human names
sounds updates (aegis, strongVS)
UI work
Steam Achievement: winning on higher difficulty grants automatically achievements also for lower difficulties as well
Ram: AI should not kill itself when ramming
Evasion: improved logic
small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
sounds updates
UI work, minor fix
re-fix of: small bugfix (OnBattleStarted executed sometimes multiple times resulting in Delirium killing unit)
russian loc.updates
added some Debug functions
Elusive trait: now grants immunity also against immobilizing
russian loc.updates
Added new fort map (kitten)
Beastmaster quest: reduced map size and made it more 'flatten'
Beastmaster quest: last wave is spawning in east
map gen. improvements
UI updates
raised Amos alcohol base wage 6 -> 10
Blood Strength: now the bonus damage is calculated from base(unmodified) damage. Unmodified means flat damage without applying any trait dmg-modifiers like Masochist, Lyncher, .. This should stop acquiring huge amounts of dmg when BS was applied multiple times with many trait dmg-modifiers.
fort(kitten) updates
uplift ability: now can throw enemy up to 2 elevation levels higher.
text improv.
Added new human 'pain' sounds
Earthquake: now 'unreachable islands' should automatically change into death pits
UI icons update
center village (yellow hexes) fix for map generation
Capture village (yellow hexes): minor fix (allies should now 100% spawn)
small fix (earthquake)
small fix: Immobilize should now apply for max 1 turn
Throat cutter: reduced cost
Valdor Piercer: now also adds +20 CONC
Weakened status effect now is projected into 'calculated damage' in the tooltip
Flagrant: reduced cost 88->44 life essence
Enjoy!
David
Release:14.02.2021
Genre:
Strategie
Entwickler:keine Infos
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
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Mehrspieler
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