
- Fixed a rare issue with portals not allowing people to teleport on older saves
- Adjusted how we implement camera fades for in game cutscenes
- Added new "juicy" VFX when unlocking new inventory slots
- Addressed a rare crash right when starting a new game
- Smaller more technical changes that are mostly behind the scenes
A good sized group of the Dreamlit team did multiplayer playtesting today and it was a blast hitting some of the bugs some of our Multiplayer folks have encountered. Look for some nice improvements for when Update11 lands in April.
- The Dreamlit Team