News Liste Towers of Aghasba

Patch #4
Towers of Aghasba
28.11.24 17:29 Community Announcements

Patch Notes #4



Hey everyone! We’re excited to share the details of patch 4, focusing on fill order adjustments, combat animation improvements, UI fixes, bug fixes and more! Here's what you can expect:

BUGS


  • Fixed visually disappearing ecosystem plants, creatures, and village buildings.[list]
  • Aware of issues still occurring on older saves, as well as some new players.
  • This fix should not impact your current save data.
  • We are working on a comprehensive fix.

  • Fixed a potential hardlock with the quest to craft the hatchet.
  • Fixed Catwalk Recipes to link properly to 4 individual catwalks.
  • Gold Merchant no longer scams you out of gold when crafting multiple amounts.
  • Fixed an issue where Fill Order rewards from Sky Shaman, Giant Eye, and Giant Mouth spawned in an unobtainable spot.
  • Fixed a possible crash due to ingredient item definitions.
  • Fixed several bugs where recipes were not unlocking properly in some locations.
  • Steel Ingot now unlocks in the Forge after reaching Citadel T3.
  • Withered Immunity Elixir T1 now unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
  • Wood > Hardwood now unlocks in the Lumber Mill after harvesting 10 Forest Stalks.
  • Fixed a bug where Steel Ingot was not unlocking on rebuilding Citadel T3 (It should unlock retroactively for old saves; the recipe is also available at the Kiln in Mining Village).
  • [/list]

    UI


    • Updated some Fill Order icons to their final appearance.
    • Fixed some icons that were assigned to the wrong decoration.
    • Moved 'Build' to appear next to 'Craft' in the menus.
    • Updated the Controls page to make movement keys bindable.

    AUDIO


    • Balanced ambient audio for fullness.

    DECORATIONS


    • Adjusted foundations to make them easier to place.
    • Adjusted several decorations' interact points to make them easier to remove.
    • Fixed placement issues with some decorations.
    • Fixed placement issues with various fence types.
    • Added Culture Points to all decorations.

    FILL ORDERS


    • Stick removed from the following Fill Orders: [list]
    • Fingernail Shovel.

  • Rope removed from the following Fill Orders:
    • Deli.
    • Quarry.
    • Clay Pit.
    • Tahi's Hut.

    [/list]

    COMBAT


    • Tools (Hatchet, Pickaxe, and Shovel) now feature new run attacks and animations.

    RECIPES


    • Steel Ingot unlocks in the Forge after reaching Citadel T3.
    • Withered Immunity Elixir T1 unlocks in the Alchemy after killing 4 Withered Humanoids (Sword, Archer, Shield).
    • Wood > Hardwood unlocks in the Lumber Mill after harvesting 10 Forest Stalks.

    BALANCE


    • Decreased Amity gain from Fresh Bush.
    • Adjusted Storage Chest Recipes.
    • Removed negative Amity effects from Clay Mound and Coal Mound.

    STAMINA


    • Stamina no longer degenerates too rapidly while swimming.
    • Mounting the Harelope now cancels the player’s sprint ability.
    • Ensured only one stamina bar is displayed at a time.

    GLIDING/MOUNTING


    • Ensured the character appropriately stops gliding when mounting the Harelope.

    MISC


    • Added FOV slider.
    • Pre-Order items can now be removed by pressing 'Q'.
    • Improved logging for debugging purposes.

    Thank you for your continued support!


    Thanks for all your feedback and support! This patch tackles key issues and includes improvements based on what you, the community, have shared. More patches are on the way, so stay tuned!

    -Dreamlit Team