We understand the confusion many of you experienced at launch regarding multiplayer, and we wanted to address that directly.
We're shifting our focus to prioritize improving the multiplayer experience. As a result, this means we'll be making some adjustments to our roadmap timeline to ensure multiplayer becomes a cornerstone of Towers of Aghasba.
Zitat:
While these features are still a work in progress, here's what we're currently aiming for:
Starting and Joining Multiplayer
- Multiplayer becomes available once you build the Farming Tower.
- MP Gates added to all village portals for added convenience.
- Allow joining via Steam and PS5 from direct invites from the main menu.
Quests
- Hosts and guests can work together to complete quests on the host's island.
- Quest progression saved only for the host, without impacting a guest's personal quest progression.
Cutscenes and Camera Pans
- We aim for all players to experience cutscenes or camera pans when triggered, no matter who initiates them.
Fill Orders
- Both hosts and guests will be able to complete fill orders.
Dialogue
- Hosts and guests will be able to talk to NPCs.
We consider the current multiplayer experience a prototype and are working to improve it!
We're working hard to make multiplayer the enjoyable experience it should be, and we truly appreciate your patience and understanding as we continue to refine it.
Thank you for your continued support as we improve Towers of Aghasba!