News Liste Towers of Aghasba

Patch #7
Towers of Aghasba
19.12.24 07:05 Community Announcements
Hey everyone!

Patch #7 brings another round of exciting improvements and fixes! Dive into the details below to see what’s new.

Audio


  • New music system: minimal tonal music now plays in place of music silence.
  • Village ambient SFX now plays whenever in range of a village or production building.
  • Midhaven ambient SFX now plays whenever in range of Midhaven.
  • Townfolk SFX now plays when talking to townsfolk.

General


  • Replaced the icon shown for each ecosystem type's Fill Order to more accurately represent that ecosystem's Colossal Seed.
  • Set Pawel's location in the Ishaya Forest to be more hidden.
  • Increased observation range on all fliers to make it a bit easier.
  • Improved visuals on Makaru's Statue ruin.
  • Added new filters for recipes to the Oven.
  • Space Bar must now be held in order to skip a cutscene.
  • Improved visuals on some ruins.

Multiplayer


Note: This is only a taste of multiplayer improvements to come with the Multiplayer Rework, which will allow players to quest together.
  • Fixed client jitter/teleporting (desyncs) during melee attacking.
  • Improved mount rotation not following controlled player's rotation.
  • Improved mount animation movement direction spazzing out (back and forth) on non-locally controlled clients during certain cases (rotation).
  • Fixed an issue where the client needed to be near the host in order to correctly damage enemies.
  • Fixed a crash in multiplayer that would occur 100% of the time when a client attempted to interact with a pollination pod's converting station UI after that pollination pod had already been destroyed.
  • Fixed client's map regions remaining unrevealed in multiplayer.

Bugs Fixed


  • Submitted a potential fix for being unable to collect refined resources from Converting Stations.
  • Sky Shaman should no longer have blank Fill Orders.
  • Fixed a crash that could happen from player roaming around the world.
  • Fixed gamepad unresponsiveness on certain Fill Order menus.
  • Fixed collision around certain ruins and cemeteries.
  • Players will now be thrown off their mount when taking any type of damage.
  • Prerequisites list culture points are now displayed even when outside the bounds of the relevant village.

Thank you for your continued feedback and support! We're hard at work on more exciting updates, including multiplayer co-op questing in the Multiplayer Rework. Stay tuned for more improvements, and keep sharing your thoughts with us!

The Dreamlit Team