Patch #3 is live!
Hey everyone! We've been working around the clock to bring you another round of the most requested QOL and bugfix improvements!
We recommend disabling HDR for the time being, as it is currently causing lighting issues.
Multiplayer
- Resolved an issue preventing players from joining or creating lobbies due to SSL certification failures.
- Players are no longer required to log in with their Epic Games Account.
INVENTORY
- Removed two items from the game: Stick and Rope.
- New players will no longer be able to acquire Stick and Rope. - Any recipe that used them should now require Wood and Fiber. - Rope recipe still exists for older saves, we will remove it in later patches. - For everyone who's already got them, please scrap!
- Recipes that previously used these items now require Wood and Fiber instead.
- Stick harvestables still exist but now yield Wood instead.
- The number of storage boxes you can place has been significantly increased.
- Increased the max stack amount for several categories: - Scrap: 100 → 999 - Seeds: 30 → 50 - Cooked Food: 5 → 15 - Common Crafting Items: 50 → 99 - Uncommon Crafting Items: 25 → 50 - Rare Crafting Items: 5 → 25 - Epic Crafting Items: 1 → 5
UI
- Minimap rotation has been locked.
- Added "Store All," "Take All," "Quick Stack," and "Quick Refill" functions to the Storage Box.
- Updated harvestable triangle UI to be positioned chest or head-high, making it bigger and more noticeable.
- Removing Farm plots from the Farm Building will give the materials to build another one from the Build Menu.
- Players can now hold 'E' (keyboard) or Square (PS5) to scrap items directly from their inventory.
GAMEPLAY
- Stone Tools durability has been increased by approximately 20%.
- Common Seeds now have a much higher chance of spawning Bushes.
- The Ancient Bridge fill order now requires two (2) Nutritious Salads instead of one (1) Meat Skewer.
- Quick Tool Swap was added to the game. Pressing to harvest should immediately equip the matching tool.
- Increased the respawn time of Withered Blobs inside Amani island.
- The Withered Resistance effect now depletes 150% slower.
- The damage interval from being affected with Withered Poison was increased.
- Withered Blobs can no longer spawn inside Villages.
RECIPES
- Lettuce and Carrot recipes now require more Common Seeds.
- Two new basic cooking recipes were added to the Campfire: - **Cooked Meat**: Using a placeholder icon, unlocked by default. - **Cooked Fish**: Using a placeholder icon, unlocked after acquiring two (2) Fish Meat.
- Adjusted other recipes: - **Nutritious Salad**: Now requires Allei Leaf and Root and is unlocked upon acquiring two (2) Allei Leafs. - **Meat Skewer**: Now unlocked upon acquiring two (2) Mushroom Caps.
HARVESTABLES
- Harvestable foliage size has increased by 30% and now features enhanced harvesting VFX during the daytime.
- Amani now has more Stone Boulders, Sea Grass, and Floating Trees to address the Kelp shortage.
- Bushes received the following updates: - Fiber and Thatch now drop separately instead of together. - Fiber and Common Seeds are guaranteed drops, while Thatch has a decent drop chance. - Respawn time decreased from 30 minutes to 20 minutes.
- Dead Trees are now harvested with two (2) hatchet swings.
- Clay Mound and Cactus Root are now harvested with two (2) shovel uses, reducing damage received from Cactus.
- Spindleroot and Big Cap are now harvested with three (3) shovel uses.
LOOT
- Increased the amount of poop gained from desired feeding.
- Adjusted Bone and Hide drop ratios from 50/50 to 30/70, increasing Hide drops.
- Reduced quantities of some harvestables to prevent quick accumulation of less necessary items (e.g., Allei Fern).
- Increased the chance of Resin dropping from any ecosystem tree.
ECOSYSTEMS & CREATURES
- Increased the Seed plant limit across all tiers.
- Ecosystem fruit now spawns immediately after a Tier upgrade.
- Juvor's spawn chance slightly increased (Temperate/King Tree ecosystems).
- Village Grass radius now matches the actual village radius.
- Increased HP of Withered Grunt to 150.
SHIMUDEX
- Observation gameplay and creature behavior improvements.
- Flying and swimming creatures now move slower, making them easier to observe.
- Ruin Debris no longer lists Limestone as a possible drop in the Shimudex.
- Added a new temperate ecosystem plant: Fresh Bush.
PLAYER MOVEMENT
- Increased player speed while wading through water.
- Improved swimming acceleration and turning responsiveness.
- Decreased stamina and oxygen drain while swimming to enable more underwater exploration.
- Reduced damage from depleted stamina while swimming.
BUG FIXES
- Fixed a crash on boot.
- Resolved various UI and usability issues related to the Fill Order tab.
- Fixed a bug where "Enchanted Dung" name was displayed in-world.
- Addressed a crash that occurred when attempting to load a game.
- Fixed an issue where players could lock themselves while dying in water.
- Resolved a bug where players could get stuck in a conversation with the Forest God.
- Fixed incorrect storage interactions.
Thank you to everyone for playing Towers of Aghasba!
We're continuing to go over all the reviews and feedback from the community and create targeted patches addressing the major pain points and bugfixes.
Thank you to the community for sticking with us. Please keep providing us feedback - there is more to come!
-Dreamlit Team