Over the past two weeks we’ve been reading your feedback, and doing initial rounds of prioritization. Our plan is to finish the features we’d already planned, add & tweak some things based on your feedback, and do a ton of optimization (we’ve measured the full game area, and it is 23.9x of the demo - I’m totally not sweating having seen some crazy builds y’all have squeezed into the demo area!).
While the upcoming months are going to be intense, we want to continue posting dev diaries to give you a sense of how things are progressing. Soooo, let me show you what we’ve been up to recently (◕‿◕✿)
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/43278662/a5d42dd7e1c1873440890d5d4c352cc085f071b7.gif)
During the demo, we saw some very inventive approaches to creating chimneys ???? They looked so good that we’ve decided to add a chimney tool right away. You can place them on walls and roofs, and if there isn’t enough space, they turn into small vent pipes ????
Many of you were asking for the ability to build smaller shapes. The previous minimum sizes were calculated so that you could always make a gate, but the narrowest gates were still rather chonky. We’ve rejigged the geometry, making gate widths adaptive, so you can build slightly slimmer turrets and towers now.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/43278662/7fbc8144a6b764412bd264b36a62721d2c5eb3bb.jpg)
We also saw that freehand walls could use a bit more control, so now when you right-click them, you can move them around, and edit individual control points.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/43278662/a1fb8b3c44685ddf46f7c650f2624f09bccae2ee.gif)
Aaand last but not the least, we’ve wrapped up the fence tool. Fences have the same controls as freehand walls, and leading a path through them will make a wooden arch.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/43278662/3ef287123b12f736a8d8c50abe7a61ea1c59b109.gif)
That’s all the visuals :D There's also been some optimizations and engine plumbing work… and we’re wrapping up other features that we can’t wait to show you ┗(^0^)┓
Oh, and we are still figuring out the release schedule: while the exact release date is still up in the air, Q3 2024 is still our target.
Thanks for reading, and stay awesome ????
Love,
Ana & Tom