News Liste Tiny Glade
Let’s discuss what’s new in the world of Tiny Glade!
Up until recently we’ve been prototyping and developing individual features. While those are certainly important, we really wanted to find out how the whole package might feel once finished. That’s why we’ve spent some time weaving it all together, improving the interface, adding menus, settings, saves, and so on. It would take too long to list it all… Luckily, they say that a picture is worth a thousand words, so here’s a video with 9,241 frames, worth 9,241,000 words! ????
[previewyoutube=lBLRkRn70NQ;full][/previewyoutube]
Hopefully that gave you a glimpse of where we’re at! ????
Right now, Tom and I are working on technical foundations to enable roof attachments, like dormers and chimneys, as well as gluing buildings together through additional architectural elements and cute clutter. We’re also tinkering with the existing tools to better support some types of builds we’ve spotted in playtests. All the while we’re also continuously evaluating potential release windows, when to run a demo, planning optimizations, testing on various hardware, etc., etc. So, in short - lots to do, as usual ????
We will continue updating you as we go!
(The manor from the video in Autumn & Olden glades. I liked how different the moods felt, so I had to add some gifs ^^)
Thank you so much for reading, and we hope you have a great weekend!
Love,
Ana & Tom
Release:TBA
Genre:
Simulation
Entwickler:
Pounce Light
Vertrieb:
Pounce Light
Engine:
Bevy Engine
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop