We're wrapping up the movable clutter and many lights that we mentioned in our last dev diary. We aim to make the update live next week, and we'd like to make sure that these new features work well in the wild ????????????????
Testing this beta patch
If you'd like to help out and opt into the beta, go to Tiny Glade in your Steam Library, then Properties → Betas → Beta participation → Select "beta-1_11_0".
The save files of this beta are separate from the main version of the game, and this is a beta rather than a regular patch. What does that all mean?
- When using the beta, you won't see the glades you've built in the default branch.
- We made beta saves separate from the regular saves because the beta branch contains new code unavailable in the default branch. Thus, the save files created in beta won't work in the default branch until we merge the beta into the default branch.
- You can however copy your previous saves manually into the beta if you like.
- Saves for the beta are in the "beta-saves" folder alongside "saves" in "C:\Users\YOUR_USER_NAME\Saved Games\Tiny Glade\Steam\YOUR_STEAM_ID" ("~/.local/share/Tiny Glade/Steam/YOUR_STEAM_ID" on Linux)
- The beta saves are not synchronized to Steam Cloud.
- Some stuff might misbehave, and we might need to make changes if necessary. Beware that your beta builds might change
- After the beta is closed, you'll be able to just (manually) copy over your beta saves into the regular saves folder.
- Please see our troubleshooting guide for more information about saves.
How to report a bug
If you encounter something broken, we'd appreciate an in-game report using the F6 key ???? and there is also a beta testing channel on Discord you're welcome to join.
Thank you! ????
Love,
Ana & Tom