Dungeons Overhauled and Improved
Dungeon Levels Adjusted: All dungeon levels and difficulty scaling have been revamped, ensuring a smoother progression experience.
T6 Dungeon Items Introduced: A new item tier, T6, has been added, significantly more powerful than previous tiers and crucial for end-game content.
Legendary Dungeons: Players can now access Legendary Dungeons by collecting 4 special keys. These dungeons offer exclusive T6 items that are unique to them and cannot be found elsewhere in the game.
New Cave Dungeons: Five distinct cave dungeon designs have been introduced, each featuring different creature types and unique boss encounters. These caves are now populated with dangerous creatures and challenging bosses.
New Mining Guild Dungeon Quests: The Mining Guild now offers new dungeon-related quests, adding fresh objectives for players to complete.
New Floor and Boss System: Each dungeon now features a unique number of floors and bosses, determined by its level and tier, offering varied challenges.
Minimap Added: Each dungeon now includes a specialized minimap, allowing players to navigate and anticipate upcoming challenges more effectively.
Puzzles Added to Dungeons: A variety of puzzles have been integrated into dungeons, enhancing the gameplay experience with new challenges.
Bug Fixes: Dungeons
- Enemy AI can shoot through walls.
- Sometimes, even after defeating dungeon bosses, I can't proceed to the next floor, and can't interact with the elevator.
- Too many consecutive boss floors can appear after floor 3.
- When summoning my squad in dungeons, we get stuck in narrow corridors and can’t move forward.
- Getting surrounded by more than one enemy causes me to fall, and I can’t get back up.
- Dungeon minimaps don’t work or appear broken.
- In outpost-type dungeons, doors are blocked by models, preventing progression.
- No ammo refill locations exist in dungeons, forcing me to leave to resupply.
- I can loot treasure chests again after clearing a dungeon and returning.
- AI and certain models’ colliders overlap, merging upon enemy AI death and preventing looting.
- Some dungeons have no treasures in rooms with Bosses.
- A green fog sometimes appears in dungeons, obstructing my vision.
- Physics issues with dead enemy AI have been resolved.
- Some objects in dungeon rooms float, blocking movement.
- Certain paths, doors, or floors are blocked by rocks or obstacles, preventing progression. Upper floors can also become unreachable.
- Climbing in the Enemy Boss floor allows access to a closed elevator area, where the Boss cannot hit me.
- Sometimes, when pressing the elevator button to go to a floor, the game fades out and gets stuck.
- Dungeon and Boss progress bars overlap, making it difficult to see.
- Boss rooms in Dungeons respawn the Boss with a different name and three loot-filled crates. Loot also respawns when floors reset, creating a loop.
- Climbing on certain models during a Boss fight causes the Boss to lose track of me, resulting in a game glitch.
- After defeating the Boss on the -3rd floor, selecting "Exit Surface" and returning causes the Boss to respawn.
- On the Boss floor, placing a turret near wires and climbing allows me to re-enter the area.
- Enemies in some quests spawn at the same level as my character, disrupting balance.
- In caves, some actors’ active colliders create invisible walls, blocking movement.
- Some Boss quests cause me to get stuck in the elevator and prevent me from exiting.
- Over 20 minor bugs related to dungeons have been fixed.
Creatures and AI Enhancements
Creature AI Overhaul: All creatures and their AI systems have been rebuilt from the ground up, offering a more challenging, balanced, and optimized combat experience.
Five New Creature Types: The game now features five new species of creatures, each with unique abilities and behaviors.
Creature Hunting Missions: New creature hunting missions have been added, allowing players to track and hunt creatures for rewards.
Boss Creatures: Boss creatures have been introduced, bringing tougher and more rewarding encounters.
New Hunter NPC Class: A new Hunter class NPC has been added to every village. These hunters have their own markets, where players can sell creature drops for higher prices.
New Hunter Class Weapons: Hunter weapons with X-ray scopes have been introduced, making it easier to detect and track creatures on planetary surfaces.
Creature-Specific Loot Drops: Creatures now drop items based on their level, with higher-level creatures providing more valuable rewards.
New Abilities for Creatures: Certain creatures now have unique traits and poison damage effects, adding more depth to combat.
Bug Fixes: Creatures
- Creatures spawn very rarely on the planet's surface, making encounters difficult.
- Creatures repeatedly knock me down, making it nearly impossible to continue playing.
- All creatures spawn at Level 1 and die in one hit.
- If I board my ship mid-fight, the creatures remain in the game, causing a memory leak.
- Creature sound effects continue looping even after they die and don't stop until the game is exited.
- Over 10 minor bugs related to creatures have been fixed.
Guilds and Side Quest Enhancements
Side Missions Redesigned: All side missions have been completely redesigned for better balance and improved gameplay flow.
Experience and Currency Rewards Adjusted: Rewards for side missions have been rebalanced to ensure more consistent progression.
New Side Mission Types Added: Several new types of side missions have been introduced, offering more variety and unique challenges.
Guild Leveling Fixes: Guild leveling design issues have been addressed, and performance-related problems have been resolved.
Timed Side Quests Added: A time limit has been added to side quests. If players do not complete the quest within the specified time after accepting it, the quest will fail.
Penalty System for Side Quests: A penalty system has been introduced for side quests. If players fail to complete a quest on time or choose to cancel it, they will have to pay a penalty equal to half of the quest's reward.
Bug Fixes: Guilds and Side Quests
- In the "Kill Captain " space mission, the Captain is no different in difficulty compared to other wingmen, and no sound effect plays during his death, even though the transmission text appears.
- Missions appear on the scanner outside of the star system.
- In Galaxy Web space missions, system names are not displayed, and details are lacking.
- Different creatures spawn in the "Save Person" part of Galaxy Web: Mercenaries ground missions, causing various bugs and halting progress.
- In Galaxy Web ground missions, when hacking, enemies damage the process, turning it into "Deleting Files." Despite reaching 0%, the mission still marks as "Completed."
- In Galaxy Web ground missions, some details like "None Planet" appear, preventing mission progress.
- During hacking in Galaxy Web: Mercenaries ground missions, leaving the planet causes the widget to remain, and returning continues the stage with overlapping widgets.
- Galaxy Web ground missions can be continued even after canceling them and leaving the planet.
- It’s impossible to save at the start of Pilot missions in Galaxy Web. And when attempting to load the save later, the mission does not progress.
- The specific planet to visit in Galaxy Web missions isn’t listed, and indicators on both planets and nearby outposts cause confusion.
- In Mercenary protection missions, just waiting while guarding civilians completes the mission without taking action.
- In a Mercenary mission, the person to be rescued was already dead upon arrival, preventing completion.
- In civilian protection missions, saving and loading causes civilians and enemies to respawn, but the mission is already marked as completed.
- In hacking missions, if I stray too far, the objective remains active.
- The objective doesn’t disappear even after interacting with the hacking device.
- After accepting a quest from the Quest Giver, I can talk to them again and repeatedly accept the same quest.
- In station destruction missions, I shoot at pilots, but they don’t die. As a result, the mission does not progress and gets stuck, preventing me from completing it.
- The first NPC I meet in a side quest shows "None" as their name.
- After warping in a side quest, the system doesn’t remove my previous mission location from the scanner.
- Some side quests have missing NPCs at outposts.
- Some Mercenary missions lack visible rewards.
- The "Get Asset" mission breaks if saved and loaded during the mission.
- The "Hack Server" indicator sometimes gets stuck on the screen.
- Enemies in "Save Pod" missions always spawn at Level 1.
- Accepting multiple missions causes "Contracts" to overlap and become disorganized.
- The Quest Giver shows "None" as their name until I interact with them, and their name changes each time I interact.
- Some mail missions have empty objectives, making it impossible to complete them.
- Over 25 minor bugs related to side quests have been fixed.
New Features:
All levels redesigned: Levels have been reorganized with lighting improvements and fixed errors.
Hoverbike Combat AI: AI for hoverbike combat has been redesigned and made more challenging.
Performance Update: A broad performance update now allows more effects to display smoothly and efficiently.
Additional Bug Fixes:
- My squad doesn’t attack Creature classes.
- After my character falls, if I take damage again, my character spins endlessly, causing a game-breaking issue.
- Crashes occur when traveling too fast on planetary surfaces.
- I can raid my own faction’s solar system and end up fighting against my own faction.
- Some bosses in the main quest are overpowered, making them nearly impossible to defeat.
- In the "Rescue Anka" mission, shooting at the glass doesn’t break it, preventing progress.
- In the "Feast of the Stars" mission, the enemy AI is much stronger than the quest level suggests.
- Upon dismounting the hoverbike, I sometimes get stuck in its model, unable to move.
- After long hoverbike travels, dismounting sometimes sends the hoverbike far away.
- The hoverbike doesn’t always respond when summoned.
- When summoning the hoverbike while far away, mounting it teleports me back to where it was originally located.
- In enemy territory, dismounting the hoverbike can cause me to get stuck inside walls or other objects.
- If enemies are too close, some character perks cannot be used or have minimal effect.