First and foremost, we wish all our players a happy and prosperous New Year! Thank you for your continued support and feedback – your contributions help us shape the universe of SpaceBourne 2. Here are the latest updates and fixes to start the year off right:
SpaceBourne 2 Early Access Ver. 5.2.0
New Features & Changes:
Multilingual Support Reintroduced
The game’s multilingual support has been redefined. As of now, the following languages are available:
• English
• Turkish
• German
• French
• Italian
• Russian
• Polish
• Spanish
Additionally, the following languages are currently in the translation phase:
• Chinese Simplified
• Chinese Traditional
• Japanese
• Hungarian
• Portuguese (Brazilian)
Some translations have been assisted by AI, which may result in occasional grammatical errors or awkward phrasing. However, we are opening in-game texts to all early access players.
We would greatly appreciate your help in correcting any mistakes you notice in your native language through Crowdin. Your feedback will directly improve the game's localization.
Class Overhaul and Balancing
In-game subclasses have been reorganized and their effectiveness has been enhanced. The starting classes have been expanded with more content, and their impact on gameplay has been significantly increased.
Note: If you are using an old save, the game will automatically select the class closest to the one you previously chose.
Perk Adjustments and Additions
Non-functional and unbalanced perks have been reworked. New and more effective perks have been added to the game to enhance gameplay.
Scanner System Update
The scanner system has been improved, and new points of interest that can be discovered through scanning in space have been added. (This feature is still in development, and additional functionalities will be introduced in future updates.)
Faction Battle Balancing and Tracking
Galaxy wars and faction battles have been rebalanced. Additionally, ongoing faction battles are now added to the player’s journal as missions for better tracking and engagement.
Save System Improvements
The save system has been optimized for better performance. Autosaves have been added at all critical points throughout the game.
Bug Fixes:
Reported by players as follows:
- Nova Squad can trigger mines that I set on the ground.
- In the Galaxy Atlas, the system always says "Stations 2" even if that is not true.
- I can assign Faction Generals to Mail Missions.
- When I attack an unowned system, the battle progress UI at the top of the screen shows no flag, "none" as the system name, and the system's level as 0.
- I was instantly teleported back to Axa's Station while talking to Smen in a different star system.
- The catcher probe says there are echoes, but no signal appears.
- Echoes percentage sometimes goes to infinity and beyond.
- In cave dungeons on planet surfaces, I sometimes fall off the map when interacting with the elevator.
- I can't escape from reinforcement ships in stations during raids.
- The hoverbike moves on its own when I eject from it.
- In the opposition mission, the details tab reveals the entire quest, leading to spoilers.
- In "Faction -> Overview," the "Members" count does not increment when returning manpower to the pool.
- When using any consumable, if I have two left, both are used instead of one.
- "The Big Meeting" can be completed without meeting the requirements.
- In "Rebuilding a Friend," Smen tells you to check on his friend Koron, but at the end, he mistakenly says the wrong name.
- The G key becomes unresponsive for leaving the ship when landed.
- Unequipping melee weapons by pressing RMB does not work in the character interface.
- If I assign the middle mouse button for interaction cursor mode, once I disable it, the ship controls become locked.
- Nova Squad Soldiers never take damage.
- Alaysia remains in space after I speak to her at the capital station.
- In the first mission, the amount of ammo given is too little.
- When entering the Freelancers Guild, my character becomes invisible in the character UI, and the effects are too bright.
- Unexpected tutorial pop-ups appear when docking at space stations.
- Sometimes I can't see my mouse cursor when opening the scanner.
- In some systems, there are two planets with the same name.
- Tier 2 of the "Less Energy" perk is not working correctly.
- "None" factions sometimes appear as battle participants in the Galaxy War interface.
- The perk that increases bank slots does not work.
- When I cancel my warp, my squad warps anyway, and my camera gets stuck closer to the ship.
- Missile/torpedo icons do not appear.
- If there is an ongoing battle in the system I'm in, and it ends before I arrive, the battle persists indefinitely.
- After opening and closing a market interface, I can't activate the interaction cursor for a while.
- Changing Gamepad presets does not save at all.
- Sometimes my consumables are deleted.
- Missiles sometimes fail to load.
- When assigning Molyax as my co-pilot, he does not deal any damage.
- I can't start a Galaxy War after postponing it.
- My screen gets stuck in the expanded mission view when playing with a gamepad.
Other Fixes and Adjustments:
- Fixed a bug that forced players to warp again while escaping from raids.
- Resolved an issue where the hoverbike could not be repaired.
- Adjusted trash items in the inventory to stack properly by level.
- Revised the description of the "Opposition" mission to avoid spoilers.
- Fixed the issue where soldiers removed from the team via right-click were not refreshed when added back to the inventory.
- Resolved the problem of consumables being used twice.
- Fixed progression issues in "The Big Meeting" mission where it advanced without fulfilling the requirements.
- Corrected a misnaming issue in the "Rebuilding a Friend" mission.
- Added special and expensive hunting gear for boss creatures.
- Fixed an issue in some missions where players could not exit their ships.
- Resolved problems caused by equipping melee items while on the ship.
- Dialogues and scenes have been adjusted and fixed to accommodate both male and female characters.