Hello Survivors! :cozyroe:
The Tides of the Void update is here, and with it, we are bringing many changes and fixes to the game! The new update is bringing a lot of changes to the gameplay, adding a new character, weapons, skills, and much more!
Here is a full list of changes for EA Update 11b:
New Character - The Myrmidon
- Hailing from the depths of the abyss, the Myrmidon joins the void hunters! This relentless warrior is unmatched when wielding the trident, and can harness the power of the tides to purge the corruption of the void, in a quest to prove herself worthy of her goddess! She comes equipped with new weapons, new unique skills, runes, and a powerful new Ascension!
New Artifact Power system
- In the previous update the Blacksmith learned the ancient skills necessary to improve your weapons. Now, the Void Hunters found a way to channel the full power of their Artifact weapons, unlocking powerful new skills that can obliterate enemies when charged up. Currently only available for the Myrmidon, you can unlock these powers by upgrading a weapon to the Artifact rarity. New powers coming with the next update!
General changes and fixes:
- Reworked Map selection screen, including a sneak peek of something that is coming sooooon….;
- Reduced the power of Skill Chain power ups from 8% / 10% / 12% to 6% / 8% / 10%;
- Fixed an issue with Icy Veins where it could incorrectly cause the skill that triggered it, to also be launched multiple times;
- Fixed an issue where Doom could expire before it timed out and dealt unexpected damage. It should now be considerably more reliable with the health bar;
- Fixed an issue where Burn, Bleed and Poison health bar overlays were not taking into consideration certain power ups and runes that increase the speed in which the negative effects cause damage. The health bar overlay should be considerably more reliable now;
- Created a new group on the Runes page for runes related to Buffs;
- Fixed an issue where certain elite enemies could disappear from the map inadvertently;
- Suicide summons such as the Frenzied Bunnies will no longer leave their bodies behind, as they could pile up a little too much in intensive scenarios;
- Fixed an issue where suicide summons could block themselves and stop themselves from exploding;
- Fixed tons of gamepad navigation issues all across the game which should offer a much smoother gamepad experience;
- Tons of SFX and sound improvements across the game;
- Static summons like Totems and Turrets now have smoother rotation;
- Fixed an issue where enemies could go inside a boulder in the Frozen Wasteland;
- Fixed an issue where the visual for the Corrupted Engineer was incorrect;
- Major localization review to increase consistency and quality of localization for every language. If you notice anything out of place that you think is incorrect, please do let us know!
- Fixed an issue where certain special effects could be wrongly positioned with the Engineer's ascension;
- Fixed a visual issue with the Legendary effect in the Level Up screen;
- Fixed an issue where Flamethrower and Pesticide Burst were unable to destroy neutral crystals (including healing crystals);
- Fixed a ton of visual issues related to enemies disappearing;
- Fixed an issue where the Blacksmith screen wouldn't update properly when crafting the last available weapon for a character;
- Fixed Arcane Weaver crystals sometimes having weird rotations;
- Fixed Elementalist Earth orb with a weird visual effect when collected;
As always we want to thank you so much for your support! There is still a lot coming to the game, as "Tides of the Void" is released we are already hard at work on the next major update and we have a few big surprises coming... so make sure to get the Myrmidon up to speed, as you will need all the help you can get!
We hope you enjoy the update, and if you want to be among the first to learn more about the next update, Join us On Discord
Have a great day!
~Soulstone Team