We've been hard at work behind the scenes, and we're thrilled to announce a new hotfix for Soulstone Survivors! This small update fixes some annoying issues related with some ascensions that we hope will already make the experience a lot smoother, until the next major patch hits! ????????
Speaking of which, rest assured that the next major update to the game is well underway, and we really hope you’ll be as excited for it as we are when it comes! So, make sure that you keep your eyes peeled on our socials and in Discord for more information about what’s coming next in Soulstone Survivors.
Full change list for version v0.10.036a:
- The Arcane Weaver's Mana Crystals are now collected instantly by walking over them;
- The Sentinel's Panther Bond no longer decays when you are far away from the Panther;
- The Hound Master's Beefs are no longer affected by your pick up range, as you are still meant to find and collect the beefs manually;
- Reduced memory usage of multiple textures along with a few performance improvements;
- Added a limit to the number of Mines all "Mine" type skills can have active at any one time;
- Fixed an issue where skills that target random enemies could target invulnerable enemies such as the Void Presence;
- Fixed an issue where the Legionnaire's Catapults would target invalid targets such as the Void Presence;
- Fixed an issue where the Panther Bond connection would be affected by the Special Effects Visibility slider;
- Fixed an issue where the Legionnaire's Catapult Blueprints would become invisible if special effect visibility was low;
- Fixed an issue where if you reduced the cost of the Legionnaire's Catapults through the skill tree, the price reduction would not properly show in the UI;
- Fixed an issue where the Legionnaire's catapult part item would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Chaoswalker's Orbs would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Hound Master's Beefs would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Necromancer's Body Parts would not be glowing if visual effect visibility was too low;
- Fixed an issue where the Assassin's Tasks might still be active after a match ended;
- Reduced the opacity of the ground effect of the Spellblade's Rift;
- Fixed the damage area of the Void Presence which was slightly larger than the red circle;
- Fixed an issue where buffs could appear gigantic on certain enemies and allies, causing a lot of screen clutter;
- Fixed an issue where in certain maps, enemies would spawn slower than intended especially in the beginning of the match;
- Fixed an issue where Fiery Blades and Spider Cocoon descriptions would not update properly with the Extra Help rune;
- Fixed an issue where Synergy type power ups would not specify that they also work with the upgraded versions of negative effects;
- Multiple fixes around skill tree nodes, including small visual issues, incorrect values being displayed, purchase order, etc;
- Multiple new sound effects across the game;
- Fixed Frostborn warrior icons on the Death Recap screen;
- The Kobold Demolisher enemy no longer causes damage to itself with one of its attacks;
EDIT: Last night when this update was released, we encountered an issue with Mac users where their save files would seem to be wiped. We have just released a correction for that issue and save files should be restored to their correct versions for Mac users, so if you do encounter this or any other errors, please do let us know, we really apologise for the inconvenience!
That’s all for now! We hope to start sharing more details of all the stuff we are working on in the background soon, but until then, we hope you enjoy these fixes and improvements! Thank you so much once again for everyone’s feedback!
- Dev team