Hey everyone! :cozyroe:
While we continue working towards the next major update (and this will be a huge one), we wanted to address some of the issues that have come to our attention with our last update! This small hotfix addresses a few issues that hopefully will make your experience smoother until the next update is out!
But before jumping into this update, if you enjoy Soulstone Survivors and our work, it would mean the world for us if you could nominate us in the Labor of Love Steam Awards category!
With that said, here is the full list of changes for this update:
- Fixed Turkish support, which was incorrectly still disabled in-game;
- Fixed an issue that was preventing On Hit Passive Skills (such as Frailty) from properly accumulating when picked multiple times;
- Fixed Backstab which was causing the backstab effects when in front of targets;
- Fixed Frost Strike not counting the number of hits;
- Fixed an issue where using the Gambler rune and the Lock mechanic, it was possible to choose active skills;
- Fixed a few enemy effects that would not appear in the ground if the visual effect setting was turned to the minimum, but still would cause damage;
- Fixed/reworked a few more VFXs of multiple skills;
- Added new sounds effects for enemies;
- Fixed small visual issues across the game;
- Fixed small issues with a couple of Skill Tree nodes yielding incorrect benefits;
- Changed the default hotkeys for multiple actions related to the Level Up screen:
- Select Skill from "Space" to "E";
- Reroll from "Q" to "R";
- Banish from "E" to "F";
- Lock from "R" to "C";
- Skip Active Skills from "Y" to "G";
- Toggle Active Skills remains on "T";
- More Details (Keyboard) from "F" to "Q";
- More Details (Gamepad) from "D-Pad Up" to "Left Trigger";
As always, we would like to thank you very much for your support and feedback, and if you run into any issues with the game, don't hesitate in reaching out! We will see you in the next one!
~Soulstone Team